September 14, 2009
Spider: The Secret Of Bryce Manor
Creator: Tiger Style Games
Platform: iPhone/iPod Touch
Price: $2.99
To beat Spider: The Secret Of Bryce Manor, you have to think like a spider: Your life revolves around catching bugs by spinning the best traps you can make. Eating gives you the fluid you need to weave, which you accomplish by zipping a finger from one surface to the next—but waste it on bad webs, and you’ll slowly run out. This procedure works elegantly on the iPhone, though a PC gamer might prefer a mouse and a bigger screen. But at least you have time to plan your moves. You’re the deadliest thing in this world and nothing can hurt you, which gives you a chance to think like a human: Your spider is wandering through an abandoned house, and clues in the shadows spin a drama about the folks who used to live here. The spider doesn’t care about the secrets it’s finding, like the wedding ring dropped down a drain, or the rival brothers who drop up in portraits or trophies. Puzzling out what happened is strictly your pleasure as the player, which creates a marriage of foreground game and background story not unlike Portal’s. Play for the mechanic, but stay for the spider’s-eye view of a family gone to seed… A-
Geared
Creator: Bryan Mitchell
Platform: iPhone/iPod Touch
Price: $0.99 (during introductory sale)
Geared delivers 80 puzzles in which players drive a blue gear by using a proffered set of cogs to chain it to a yellow gear. While yellow and blue gears may only barely be visible, your cogs must stay strictly within the onscreen area. Difficulty ramps up slowly. The first 30 puzzles are simple, but soon you need to drive several target cogs with only a few gears, and shaded screen areas may block gear placement. At the beginning of the curve, Geared is cute and distracting, while at the end, it finally becomes challenging. Throughout, the touch interface works well, though the smallest discs may be obscured by your finger, and are consequently difficult to place with precision. That's an issue in the last dozen levels, which require real accuracy, but it isn’t problematic enough to overcome Geared’s simple, friendly appeal… B+
I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1
Creator: Jamezilla
Platform: Xbox 360
Price: $1 (80 Microsoft points)
Microsoft chose the right time to rechristen the Community Games portion of its Xbox Live Marketplace. While the new name, “Xbox Live Indie Games,” is undeniably cynical, it also reflects an honest glimmer of excitement around cheap user-created titles for the 360. Exemplifying that spirit is I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1, a spoof of the Computer Science 101 turkeys that have plagued the Community Games section from its inception. The crude art and outsize enthusiasm capture that school-project vibe, yet Z0MBIES works both as a gag and as a game. Using only the 360 controller’s analog sticks, you mow down waves of zombies, ghouls, and (for whatever reason) perky green blobs. The onslaught builds slowly enough that 15-minute play sessions are the norm. That gives you time to enjoy the hilarious soundtrack—a sort of alt-rock re-imagining of the theme to It’s Garry Shandling’s Show… B+
Deadline A Go
Creator: Zenryokutei
Platform: Xbox 360
Price: $5 (400 Microsoft points)
The Xbox Live Indie Games relaunch also brought an influx of raw, untranslated Japanese games for adventurous or bilingual players. Thanks to an unusual premise, Deadline A Go is one of the most notable. You arrange programmers, designers, and other staff in a game-development office, positioning them where they’ll best be able to thwart the bugs that are about to march through their workspace. The self-referential tack works better for Z0MBIES than it does for Deadline, as the latter doesn’t take its conceit far enough. Once the programmer starts spawning fire demons, it’s clear that Deadline is content to paste offbeat iconography on a standard tower-defense template. That aesthetic twist isn’t enough to overcome a humdrum execution… C-