Street Fighter IV
In this time of economic uncertainty—so long 401K; hello pink slip—there’s something almost comforting in the way the Street Fighter series never evolves or matures. It’s still This Guy vs. That Guy. Gameplay is still rendered in old-school 2D. And it’s still about uppercuts, super-moves, and flashy counterattacks. Which raises the question: If you repaint the Mona Lisa or do a shot-for-shot remake of The Godfather, can the unoriginal results somehow still be compelling? Street Fighter IV teaches us that they can be, but only to a limited degree.
Make no mistake, Street Fighter IV is a superb fighting game. Aside from the cheese-rock theme song, it’s terribly stylish. And the gameplay mechanics, especially when coupled with a third-party arcade fighting stick (don’t even think about using the Xbox 360 controller), are second to none.
Street Fighter purists will argue otherwise, but this is essentially the same game most of us played nearly two decades ago, only rendered in far prettier pixels. Fireballs will be thrown. Dragon Punches will be punched. And many nonsensical, we-don’t-need-no-stinking-writers taunts will be uttered.