The psychology behind some of video gaming’s most iconic sounds
Video games these days are more or less interactive movies—the breadth of the story is cinematic, as is the quality of the acting and the intricacies of the sound design. Programmers of yore would laugh at a phrase such as “intricacies” in terms of video game sound design, as what they had to work with in the early days of games was much, much, much more limited (they also had to provide all the sounds themselves).
A new video from Wired shines a light on the early evolution of sound design in video games. Touching on a variety of games, from Pac Man and Castlevania to Sonic The Hedgehog and Metal Gear Solid, developers from the likes of Blizzard and Nintendo provide some fascinating insight into both the crafting of these sounds, as well as the psychology behind their creation.