This horrific RPG turns Jenga into a game of life and death

Every Friday, A.V. Club staffers kick off our weekly open thread for the discussion of gaming plans and recent gaming glories, but of course, the real action is down in the comments, where we invite you to answer our eternal question: What Are You Playing This Weekend?
Dread
I decided this Halloween was finally time for my tabletop gaming group to play Dread, a storytelling horror game I’ve been fascinated by for years. The game’s hook is pretty simple: Instead of rolling dice to resolve difficult situations, players pull and place blocks from The Tower, a rickety wooden structure placed in the middle of the table and constantly threatening to topple over. (Really, it’s just a standard Jenga set, but The Tower is more suitably ominous as a name.) As the situation gets more dire, more pulls are required and The Tower gets more wobbly; when it falls over, the character who knocked it down dies or is otherwise removed from the game. I’m excited to see how this rising tension plays out, but right now, as I design the standalone scenario my players will run through, I’m even more interested in the games’ smaller, more clever details. For example: All character creation is done through a custom-made questionnaire, and it’s been really interesting seeing how my players fill in the loose templates I built for them with my leading questions. (There’s nothing like someone writing “Hey, I kind of gave my character robot arms, is that okay?” in an email to brighten up my day.) The questionnaire also allows me to seed in all sorts of nasty ideas for the session; on the most basic level, I asked every player what song gets stuck in their head all the time. You had better believe that playlist is making it into my planning, along with a lot of other nasty stuff dredged up from the basement level of my mind. [William Hughes]
Fire Emblem Warriors
The long-running Dynasty Warriors series has picked up a lot of fairly well-deserved criticism over the years, mostly because the games are all varying degrees of mindless and they’re basically all the same: You drop into a huge battlefield with thousands of enemy soldiers, you hit the attack buttons over and over and over again, and eventually you’ll slaughter enough people to move to the next level. It’s fun and it can be intense, but in sort of a chill, zen-like way. Fire Emblem Warriors—the latest game to slap a recognizable brand on top of the established formula—doesn’t look too different on the surface beyond the fact that it’s got a bunch of anime knights instead of realistic-ish samurai (or Zelda characters or Gundams), but it adds a wrinkle to the series that I think is simply brilliant.