What are you playing this weekend?

Every Friday, several A.V. Club staffers will kick off our weekly open thread for the discussion of gaming plans and recent gaming glories, but of course, the real action is down in the comments, where we invite you to answer our eternal question: What Are You Playing This Weekend?
Gnog
I’ve been a fan of pretty much everything—Escape Goat 2, Mountain, Gang Beasts—that’s come out of Double Fine’s indie-game publishing program, Double Fine Presents, so when our editor Matt offered me an early copy of its latest entry, Gnog, I snapped it up fast. Developed by Ko_Op, Gnog is a sort of psychedelic puzzle game—think The Room series of iOS puzzle games, crossed with the colorful, “anything goes” vibe of a Katamari Damacy—that asks its players to chill out while they prod and poke their way through a series of Day-Glo lunch boxes full of buttons, sliders, and adorable animated creatures. With its floating, rotatable objects, and big, round backgrounds, Gnog is pretty clearly tuned for VR, although it’s still playable without it. And, since I don’t have a spare $400 hanging around for PSVR, I just jerry-rigged up one of my own: I moved my chair a few feet from my stupidly big TV, plugged my headphones into my controller, and let the rest of the world fade away. (A brief tangent: I don’t know who it was that recently taught me that you can feed a game’s audio into a PS4 controller via the headphone jack, but that person is a saint.) The end result was ridiculously soothing (and I didn’t even have to worry about people sneaking up on me while I had a pair of goggles strapped to my face).
Once you get into it, Gnog is genius in a couple of different ways—for instance, the synesthesiac way the rhythms of its music build as you get closer to a solution, driving you forward and rewarding success—but its biggest benefit is how intuitive its “puzzles” are. More often than not, you’ll stumble into the next step simply by trying things; pulling buttons, prodding people, poking at frogs. Even the more taxing solutions can often be stumbled into, and the game is great at signaling when you’re on the right track with bursts of colors and sound. If it was billing itself as a hardcore puzzler, that would be a problem; instead, it’s perfectly meditative, letting your brain zone out as your fingers push things along and you slowly learn the rules of each scenario. (My mind keeps returning to that old Star Trek: The Next Generation episode “The Game,” the one where you just “relax” and “let it go,” albeit without the addictive, ship-stealing side effects.) Gnog’s not a long game; there are only 10 or so boxes and most of them take 10 minutes at most to solve. But it is the most thoroughly relaxing game I’ve played all year, DIY VR setup or no.