5 Times the Climate Change in Civilization VI: Gathering Storm Got a Bit Too Real
Civilization VI: Gathering Storm is a great expansion, one of my favorites in years. But thanks to the completely overhauled weather, climate and energy systems, combined with new diplomacy features, there are times where it’s a stone cold bummer. Whether you’re fighting climate change or investing into future carbon clearing technologies that (sadly for us) do not actually exist, there are many points in the game where the lessons of the past few decades of global warming research are impressively reinforced, but maybe predictably so (if you’ve been paying attention to the news).
As I played, I found many opportunities to be reflective, panicked and downright depressed, which is probably exactly the emotional experience you want from a videogame. Here are five times the global catastrophes in Gathering Storm got too real.
5. When I got way in over my head and didn’t realize it until it was too late
Despite being perfectly aware that global warming was a possibility, if not the entire point, of Gathering Storm, I spent the first 250 turns of my game blissfully and perhaps even deliberately unaware of what was about to happen. I set up a Huge map, Pangaea, and eliminated a few Victory conditions so I could play for as long as possible and lean into the mechanics around climate change. Since it takes awhile to build up enough CO2 in the atmosphere to affect the global temperature, I kept right on cutting down trees and building up oil and coal dependent units and buildings. By the time the World Climate overview screen came up to warn me that my industrial contributions were directly causing the planet to warm up, I was already heavily dependent on fossil fuels for my energy and production needs, as well as my military, which was especially important in light of the many civilizations on the map. By the time I was actually worried, it was far too late to correct easily. Disarming and other compensation efforts were all but futile.
4. When reforestation did absolutely jack shit
With a handy little chart laying out exactly how much of this was my fault staring me directly in the face, I came to realize how much my thirst for Production had caused this. I’m big on clearing land or creating lumber mills, and according to the game’s figures, it was accounting for 10% of the rise in temperature. Panicked, I set out to reverse the damage: I purchased several settlers, started cities in unclaimed territories, and started planting and reforesting everywhere.
This did nothing. And I was disappointed but honestly I should have seen it coming. We already know that planting a lot of trees will do nothing to hold off climate change in real life—there’s simply too much CO2 at this point. The only way to have prevented this was to have incorporated a value for plant life into my strategy from the very beginning, which seems painfully on point.