Animal Crossing: New Horizons Is as Anxiety-Inducing as It Is Relaxing
When Tom Nook asked me to choose the plots for the houses of three new villagers and build nine items for the construction of those houses to start, I audibly groaned. I panicked, my mind racing with the long list of new tasks. It was the last thing I wanted to do, but I had no time to waste. I had to do them as soon as possible because, then, I could finally reunite with the new friends I had made during my island travels/colonialist-lite excursions over the last several days. My island would soon be more exciting, which I have desperately needed, and all that stood between that and my current small and underdeveloped community was, well, me.
I feel like I need to preface this essay by saying I adore Animal Crossing: New Horizons. I haven’t time-skipped, so I am still experiencing its arguably too slow beginning, but I already know it’s in the running for my favorite game in the series. It’ll likely be my game of the year—or at the very least, one of the top three. It’s come at a time when I’ve needed something like it, something I’ve genuinely looked forward to and been excited about during a time when it feels like there is only despair and dread.
There’s an overwhelmingly predominant narrative that New Horizons is perfect for life under the coronavirus—that it is the epitome of therapeutic and healing. And in some ways, it truly is for me, just like it is for so many others. That it is adorable, relaxing, and wholesome can’t be denied. But I find New Horizons—especially in comparison to the first game—to be a welcome source of escapism every bit as it can be anxiety-inducing, especially during this tumultuous time.
Throughout my childhood, I used Animal Crossing as a coping mechanism for the loneliness, financial instability, and family problems that inevitably manifested into an anxiety disorder. That disorder, combined with an intense depressive episode, pushed me to take a medical leave for the first semester of my senior year. In a way, it’s worked out; I didn’t have to hurriedly move out in the middle of the semester because of COVID-19. But COVID-19 has demolished all healing I had done, as I have to watch my mother go out the door almost every day to work at a grocery store where she is harassed by horrible customers and exploited by bosses who still aren’t letting her, a clerk in contact with hundreds of people per shift, wear gloves. I have to wonder every day if that will be the day she’ll come home sick with the virus; if that will be the first of the days leading up to her death, or my father’s, or mine.
I’ve developed a routine in New Horizons, which I have dedicated several hours to every day since its release. I check my mailbox, talk to the few villagers on my island, do a pass on my island for digging up fossils, shaking trees, and hitting rocks. I do another pass to assess fossils and donate them, chop wood, and sell my findings to Timmy and Tommy. I then go talk to my king Tom Nook, redeem Nook Miles, and go to a random island. I come back to store, sell, or donate my findings from that island, buy items, fish, and catch bugs. I work, so I haven’t had the time to dedicate a whole day to the game as much as I’d like to, but this is the rhythm I’ve developed so far. It’s comforting, almost mind-numbing.
Almost. But not quite. During this relaxing routine graced by peaceful music and the sound of the trees rustling, I am allowed to think. About the global pandemic; about the rising rate of deaths; about my phobic fear of death; about my mother and father’s health; about how we’ll pay the bills now that my father’s hours have been halved; about the customer who told my mother to shut up and not contaminate the items she was checking out for him at the register. The core behind the addiction to Overwatch I once almost developed, my tendency to ask my friends to get on Apex Legends on the days I’m most stressed, and the appeal of a loud and chaotic game like Doom Eternal sinks in. And so I realize this isn’t the therapeutic past time that personally helps me much at the end of the day. What I need is to not be allowed to think.
And, especially during its slow beginning, New Horizons gives you so much time to think; to live with your anxiety.

It also places you in a specific, anxiety-inducing position as the Resident Representative. You’re not simply one of many villagers in a community; you’re a representative of that entire community. You decide the island’s name. You decide where the museum, shops, and villagers’ houses will be placed. You decide who gets to move into your island. You even decide its layout, for not using terraforming to modify your island’s structure is inherently a choice. With crafting, you essentially decide how and how fast your island develops. New Horizons gives you an incredible and thrilling sense of agency, but in the process, it abandons the series’ illusion of giving you a world that exists without you. You are special, and this island relies on you and your special abilities in order to flourish. You exist to enjoy island life with your animal friends, but you also always have a task, a goal—something you can do or improve or change.