pm_article_index_cnt: 4095
pm_article_index_cnt: SELECT
ID,
post_title,
post_date,
lead_img_url,
permalink,
co_authors,
rating,
article_category
FROM pm_article_index
WHERE 1=1
AND MATCH(article_category) AGAINST('+|games|' IN BOOLEAN MODE)
AND article_type = '|features|'
ORDER BY post_date DESC
LIMIT 108 OFFSET 2916
How To Stop Worrying And Love Overwatch
By Nico Deyo May 24, 2016 | 1:30pm
Readers talk Danganronpa and the perils of living by a teenage identity
By Matt Gerardi May 20, 2016 | 6:30pm
The "Git Gud" Mentality Is Why People Don't Take Games Seriously
By Garrett Martin May 20, 2016 | 6:30pm
How Overwatch Tries to Create Friendly Competition
By Delilah Sinclair May 20, 2016 | 11:50am
Hearthstone gets weird and wild with Whispers Of The Old Gods
By Matt Gerardi May 20, 2016 | 5:00am
Dog butts and a “haunted” NES: The strange game machines of IndieCade East
By Derrick Sanskrit May 19, 2016 | 3:00pm
The teenage struggle for self-identity turns deadly in Danganronpa
By William Hughes May 18, 2016 | 5:00am
Can a game have its violence and criticize it, too?
By Matt Gerardi May 13, 2016 | 7:00pm
The RPG Limit Break marathon features long games done relatively quick
By Patrick Lee May 13, 2016 | 5:00am
Crackdown ’s cartoon police state feels more real in 2016
By Toussaint Egan May 12, 2016 | 5:00am
What’s the level you hate in a game you love?
By Alexander Chatziioannou, Zack Handlen, Anthony John Agnello, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee May 11, 2016 | 2:00pm
1979 Revolution and the Politics of Choice
By Cameron Kunzelman May 10, 2016 | 2:20pm
Readers discuss what Persona gets right and wrong about high school
By Matt Gerardi May 6, 2016 | 6:00pm
Oblique Strategy: Skirting the Edge of Intergalactic War in Stellaris
By Emma Quinlan May 6, 2016 | 4:31pm
Unchained X might be free-to-play, but it’s Kingdom Hearts in every way
By Patrick Lee May 6, 2016 | 5:00am
Persona 3 and 4 teach the most important thing you can learn in high school
By Samantha Nelson May 4, 2016 | 3:00pm
The Banner Saga 2 is an Ancient Story in Modern Form
By Reid McCarter May 3, 2016 | 12:11pm
Memoirs of an Invisible Player
By Jon Irwin May 2, 2016 | 3:16pm
How do you make a video game where losses really matter?
By Matt Gerardi April 29, 2016 | 6:30pm
Final Fantasy IX has been rebuilt—prettier, stronger, faster
By Nick Wanserski April 29, 2016 | 2:00pm
Hardboiled Wonderland: Videogames and the Case of the Forgotten Genre
By Kenneth Lowe April 28, 2016 | 11:30am
Bass of operations: 10 homey themes from video game headquarters
By Nick Wanserski, Anthony John Agnello, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee April 28, 2016 | 5:00am
In games, you can’t—and shouldn’t—win them all
By William Hughes April 27, 2016 | 5:00am
Severed Hopes: The Last Great Vita Game
By Eric Van Allen April 26, 2016 | 12:00pm
What does the future of Star Fox look like?
By Matt Gerardi April 22, 2016 | 6:00pm
Prince's CD-ROM Game Prince Interactive
By Luke Winkie April 22, 2016 | 3:03pm
Nintendo’s Miitomo app is a more pleasant social network
By Matt Gerardi, John Teti April 22, 2016 | 5:00am
Outfoxed: Star Fox Can’t Dodge Its '90s Roots, But It Can Still Evolve
By Parker Lemke April 21, 2016 | 3:10pm
Crash ’N’ The Boys gave school sports the super spin head-butt they needed
By Derrick Sanskrit April 21, 2016 | 5:00am
Serving Two Masters: How Street Fighter Is Punting on the Mainstream
By Imran Khan April 19, 2016 | 1:08pm
Learning to Embrace Pokémon on its 20th Anniversary
By Jason D'Aprile April 18, 2016 | 11:54am
Dominic Monaghan on Quantum Break
By Josh Jackson April 16, 2016 | 2:30pm
Is a world as crummy as Dark Souls ’ really worth saving?
By Matt Gerardi April 15, 2016 | 6:00pm
Is Stardew Valley Trying to Turn Us into Communists?
By Steven T. Wright April 15, 2016 | 1:00pm
Final Fantasy XV ’s second demo leaves out the game’s most promising parts
By Patrick Lee April 15, 2016 | 5:00am
What game would you rather watch than play?
By Nick Wanserski, Zack Handlen, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee April 14, 2016 | 5:00am
Final Fantasy VII ’s Legacy Gets Everything About Final Fantasy VII Wrong
By Harry Mackin April 13, 2016 | 3:02pm
Wolfenstein: The New Order and the Fictionalization of the Nazi
By Delilah Sinclair April 11, 2016 | 3:00pm
What Final Fantasy VIII gets right about the details of teenage life
By Matt Gerardi April 8, 2016 | 6:00pm
Nova Covert Ops provides a glimpse at why StarCraft: Ghost didn’t make it
By Samantha Nelson April 8, 2016 | 5:00am
The Three Modes of Male Sexuality in Videogames
By Dante Douglas April 7, 2016 | 2:20pm
Final Fantasy VIII makes high school’s life-or-death drama literal
By Anthony John Agnello April 6, 2016 | 5:00am
Time to Get Better: Games and Mental Illness
By Alan Bradley April 5, 2016 | 11:08am
Jingle Cats can be as surreal as actually living with a cat
By Anthony John Agnello April 5, 2016 | 5:00am
Route 66: Winning the Great American Road Trip
By Nate Ewert-Krocker April 4, 2016 | 12:35pm
Readers praise a beloved board game’s power to evoke Cold War paranoia
By Matt Gerardi April 1, 2016 | 7:00pm
A Remedy for Clichés: Sam Lake on Quantum Break
By Cameron Kunzelman April 1, 2016 | 11:00am
Bravely Second ’s demo shows the sequel is sticking to its strengths
By Patrick Lee April 1, 2016 | 5:00am
Cold War board games explore the conflict’s history, spycraft, and humor
By Samantha Nelson March 31, 2016 | 3:00pm
Easter Eggs: The Hidden Secrets of Videogames
By Jack Yarwood March 27, 2016 | 12:21pm
Working in Resident Evil 2 ’s police station must’ve been a nightmare
By Matt Gerardi March 25, 2016 | 6:00pm
The Power of Brands: Monopoly Empire and World Monopoly Day
By Joe Bernardi March 25, 2016 | 3:16pm
Wall Destroyer is a slightly less pointless way to pass the time
By Zack Handlen March 25, 2016 | 5:00am
Magic: The Gathering —Shadows Over Innistrad Preview
By Cameron Kunzelman March 23, 2016 | 9:30am
The best, worst, and weirdest games from Resident Evil ’s 20-year history
By Anthony John Agnello March 22, 2016 | 3:00pm
Why the Original Resident Evil Remains Relevant 20 Years Later
By Luke Dormehl March 22, 2016 | 1:00pm
The Deadly Tower of Monsters Is A Love Letter To Classic Sci-Fi Schlock
By Parker Lemke March 21, 2016 | 3:00pm
Readers dissect Twilight Princess ’ obsession with history and decay
By Matt Gerardi March 18, 2016 | 6:30pm
6 things we learned while reviewing The Division
By William Hughes March 18, 2016 | 5:00am
The next Zelda should learn from the few things Twilight Princess did well
By Matt Gerardi March 17, 2016 | 4:00pm
The Dissonance of The Division : From Saviors to Murderers
By Eric Van Allen March 17, 2016 | 12:02pm
Saving Kate and Saving Myself in Life is Strange
By Holly Green March 16, 2016 | 12:11pm
Life Is Strange offers a different kind of power fantasy
By Patrick Lee March 15, 2016 | 3:00pm
How Videogame Depictions of Racism Distract from Real Discourse
By Imran Khan March 14, 2016 | 2:04pm
What did Red Dead Redemption have to say about the value of vengeance?
By Matt Gerardi March 11, 2016 | 7:30pm
An Improbable Conceit: The Importance of Heavy Rain and Beyond: Two Souls
By Jenn Frank March 11, 2016 | 11:00am
Quantum Break is a fascinating symbol of Xbox One’s past and future
By Matt Gerardi March 11, 2016 | 6:00am
What Black Ops 3 Says About the Antiquated Values and Unchecked Militarism of Call of Duty
By Justin Keever March 10, 2016 | 9:11am
What game do you love despite knowing it’s terrible?
By Nick Wanserski, Joe Keiser, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee March 10, 2016 | 6:00am
Gravity Rush carries on the artistic legacy of Jean “Moebius” Giraud
By Toussaint Egan March 9, 2016 | 3:00pm
Shadow Of Mordor proves revenge is shallow by whiffing its final battle
By Anthony John Agnello March 8, 2016 | 3:00pm
Far Cry Primal : Make This Village Great Again
By Cameron Kunzelman March 8, 2016 | 12:40pm
AAA Refugees: The Flame in the Flood and the Rise of the Boston Indies
By Carli Velocci March 7, 2016 | 10:30am
Readers tear into the flawed morality of the Assassin’s Creed
By Matt Gerardi March 4, 2016 | 8:15pm
Grifball turns Halo into rugby—but with giant hammers and laser swords
By Matt Gerardi March 4, 2016 | 6:00am
Firewatch , Projection and Isolation
By Reid McCarter March 2, 2016 | 4:11pm
A run-in with Jack The Ripper exposes the barbarism of the Assassin’s Creed
By Patrick Lee March 2, 2016 | 6:00am
The Boardgames of Toy Fair 2016
By Keith Law March 1, 2016 | 2:44pm
Virtual Pick-Up Artists: The Monotonous Sex Life of Videogames
By Imran Khan March 1, 2016 | 12:49pm
Readers answer XCOM 2 ’s hardest question: To save-scum or not to save-scum?
By Matt Gerardi February 26, 2016 | 7:30pm
Pokémon created a phenomenon by delaying gratification
By Matthew Crowley February 26, 2016 | 6:00am
Devil Daggers is an irresistible Sisyphean nightmare
By Matt Gerardi February 26, 2016 | 6:00am
How Firewatch Illustrates The Tragedy Of Inconvenient Love
By Holly Green February 25, 2016 | 9:00am
The State of Games at MoMA 4 Years Later (Part Two)
By Tim Mulkerin February 23, 2016 | 3:00pm
The State of Games at MoMA 4 Years Later (Part One)
By Tim Mulkerin February 22, 2016 | 3:00pm
A reader explains why Spirit Tracks ’ spunky princess is the best Zelda yet
By Matt Gerardi February 19, 2016 | 7:00pm
Learning to Love Nature with Firewatch
By Gita Jackson February 19, 2016 | 10:40am
Fraught Relationships: How Fire Emblem Saved Itself and Became Controversial
By Henry Gilbert February 19, 2016 | 9:30am
World warrior music: Ranking every Street Fighter V character theme
By Matt Gerardi February 19, 2016 | 6:00am
Princess Zelda’s clumsy evolution reflects a series in search of its soul
By Zack Handlen February 18, 2016 | 6:00am
Street Fighter : The Story So Far
By Stephen Wilds February 17, 2016 | 1:25pm
In The Legend Of Zelda , the clothes make the hero
By Derrick Sanskrit February 17, 2016 | 6:00am
Everyday People: Paste Interviews Firewatch Director Jake Rodkin
By Garrett Martin February 16, 2016 | 2:00pm
The Link To The Past comic has the ending the game deserved
By Anthony John Agnello February 16, 2016 | 6:00am
One-legend wonders: 13-plus great Zelda items that only appeared once
By Nick Wanserski, Anthony John Agnello, Sam Barsanti, Derrick Sanskrit, William Hughes, Matt Gerardi February 15, 2016 | 6:00am
What can we learn from gaming’s sudden fascination with fabric?
By Matt Gerardi February 12, 2016 | 7:00pm
Magic Pro Tour Atlanta: Arcane Signs and Eldritch Secrets
By Cameron Kunzelman February 12, 2016 | 11:30am
Our reviewer talks sacrifice, snake people, and silly soldier names in XCOM 2
By William Hughes, Matt Gerardi February 12, 2016 | 6:00am
Street Fighter II led the way for games as a medium of self-expression
By Anthony John Agnello February 12, 2016 | 6:00am
Marketing and Mortality at the Avengers Academy Launch Party
By Garrett Martin February 10, 2016 | 6:30pm
Play around this Valentine’s Day with these relationship-themed board games
By Samantha Nelson February 10, 2016 | 6:00am
The simplicity of Final Fantasy IV and its cast made for a timeless game
By Matt Gerardi February 5, 2016 | 7:00pm
Girl Out of Games: The Cloying Dominance of the Fragile Woman Archetype
By Olivia White February 5, 2016 | 8:00am
When even Cam Newton can’t save you from a Madden disaster
By Drew Toal February 5, 2016 | 6:00am
The return of FMV reflects gaming’s growing interest in humanity
By William Hughes February 4, 2016 | 3:00pm
Bringing Habitat Back to Life
By Blake Hester February 3, 2016 | 2:45pm
In Final Fantasy IV , the brutality inside a sealed cave sets the stage for loss
By Zack Handlen February 3, 2016 | 6:00am
Stuck in Adolescence: Oxenfree , Degrassi and the Importance of YA Games
By Reid McCarter February 2, 2016 | 11:02am