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Crackdown’s cartoon police state feels more real in 2016
By Toussaint Egan May 12, 2016 | 5:00am
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What’s the level you hate in a game you love?
By Alexander Chatziioannou, Zack Handlen, Anthony John Agnello, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee May 11, 2016 | 2:00pm
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1979 Revolution and the Politics of Choice
By Cameron Kunzelman May 10, 2016 | 2:20pm
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Readers discuss what Persona gets right and wrong about high school
By Matt Gerardi May 6, 2016 | 6:00pm
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Oblique Strategy: Skirting the Edge of Intergalactic War in Stellaris
By Emma Quinlan May 6, 2016 | 4:31pm
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Unchained X might be free-to-play, but it’s Kingdom Hearts in every way
By Patrick Lee May 6, 2016 | 5:00am
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Persona 3 and 4 teach the most important thing you can learn in high school
By Samantha Nelson May 4, 2016 | 3:00pm
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The Banner Saga 2 is an Ancient Story in Modern Form
By Reid McCarter May 3, 2016 | 12:11pm
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Memoirs of an Invisible Player
By Jon Irwin May 2, 2016 | 3:16pm
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How do you make a video game where losses really matter?
By Matt Gerardi April 29, 2016 | 6:30pm
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Final Fantasy IX has been rebuilt—prettier, stronger, faster
By Nick Wanserski April 29, 2016 | 2:00pm
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Hardboiled Wonderland: Videogames and the Case of the Forgotten Genre
By Kenneth Lowe April 28, 2016 | 11:30am
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Bass of operations: 10 homey themes from video game headquarters
By Nick Wanserski, Anthony John Agnello, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee April 28, 2016 | 5:00am
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In games, you can’t—and shouldn’t—win them all
By William Hughes April 27, 2016 | 5:00am
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Severed Hopes: The Last Great Vita Game
By Eric Van Allen April 26, 2016 | 12:00pm
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What does the future of Star Fox look like?
By Matt Gerardi April 22, 2016 | 6:00pm
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Prince's CD-ROM Game Prince Interactive
By Luke Winkie April 22, 2016 | 3:03pm
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Nintendo’s Miitomo app is a more pleasant social network
By Matt Gerardi, John Teti April 22, 2016 | 5:00am
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Outfoxed: Star Fox Can’t Dodge Its '90s Roots, But It Can Still Evolve
By Parker Lemke April 21, 2016 | 3:10pm
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Crash ’N’ The Boys gave school sports the super spin head-butt they needed
By Derrick Sanskrit April 21, 2016 | 5:00am
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Serving Two Masters: How Street Fighter Is Punting on the Mainstream
By Imran Khan April 19, 2016 | 1:08pm
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Learning to Embrace Pokémon on its 20th Anniversary
By Jason D'Aprile April 18, 2016 | 11:54am
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Dominic Monaghan on Quantum Break
By Josh Jackson April 16, 2016 | 2:30pm
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Is a world as crummy as Dark Souls’ really worth saving?
By Matt Gerardi April 15, 2016 | 6:00pm
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Is Stardew Valley Trying to Turn Us into Communists?
By Steven T. Wright April 15, 2016 | 1:00pm
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Final Fantasy XV’s second demo leaves out the game’s most promising parts
By Patrick Lee April 15, 2016 | 5:00am
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What game would you rather watch than play?
By Nick Wanserski, Zack Handlen, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee April 14, 2016 | 5:00am
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Final Fantasy VII’s Legacy Gets Everything About Final Fantasy VII Wrong
By Harry Mackin April 13, 2016 | 3:02pm
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Wolfenstein: The New Order and the Fictionalization of the Nazi
By Delilah Sinclair April 11, 2016 | 3:00pm
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What Final Fantasy VIII gets right about the details of teenage life
By Matt Gerardi April 8, 2016 | 6:00pm
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Nova Covert Ops provides a glimpse at why StarCraft: Ghost didn’t make it
By Samantha Nelson April 8, 2016 | 5:00am
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The Three Modes of Male Sexuality in Videogames
By Dante Douglas April 7, 2016 | 2:20pm
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Final Fantasy VIII makes high school’s life-or-death drama literal
By Anthony John Agnello April 6, 2016 | 5:00am
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Time to Get Better: Games and Mental Illness
By Alan Bradley April 5, 2016 | 11:08am
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Jingle Cats can be as surreal as actually living with a cat
By Anthony John Agnello April 5, 2016 | 5:00am
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Route 66: Winning the Great American Road Trip
By Nate Ewert-Krocker April 4, 2016 | 12:35pm
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Readers praise a beloved board game’s power to evoke Cold War paranoia
By Matt Gerardi April 1, 2016 | 7:00pm
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A Remedy for Clichés: Sam Lake on Quantum Break
By Cameron Kunzelman April 1, 2016 | 11:00am
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Bravely Second’s demo shows the sequel is sticking to its strengths
By Patrick Lee April 1, 2016 | 5:00am
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Cold War board games explore the conflict’s history, spycraft, and humor
By Samantha Nelson March 31, 2016 | 3:00pm
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Easter Eggs: The Hidden Secrets of Videogames
By Jack Yarwood March 27, 2016 | 12:21pm
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Working in Resident Evil 2’s police station must’ve been a nightmare
By Matt Gerardi March 25, 2016 | 6:00pm
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The Power of Brands: Monopoly Empire and World Monopoly Day
By Joe Bernardi March 25, 2016 | 3:16pm
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Wall Destroyer is a slightly less pointless way to pass the time
By Zack Handlen March 25, 2016 | 5:00am
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Magic: The Gathering—Shadows Over Innistrad Preview
By Cameron Kunzelman March 23, 2016 | 9:30am
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The best, worst, and weirdest games from Resident Evil’s 20-year history
By Anthony John Agnello March 22, 2016 | 3:00pm
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Why the Original Resident Evil Remains Relevant 20 Years Later
By Luke Dormehl March 22, 2016 | 1:00pm
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The Deadly Tower of Monsters Is A Love Letter To Classic Sci-Fi Schlock
By Parker Lemke March 21, 2016 | 3:00pm
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Readers dissect Twilight Princess’ obsession with history and decay
By Matt Gerardi March 18, 2016 | 6:30pm
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6 things we learned while reviewing The Division
By William Hughes March 18, 2016 | 5:00am
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The next Zelda should learn from the few things Twilight Princess did well
By Matt Gerardi March 17, 2016 | 4:00pm
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The Dissonance of The Division: From Saviors to Murderers
By Eric Van Allen March 17, 2016 | 12:02pm
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Saving Kate and Saving Myself in Life is Strange
By Holly Green March 16, 2016 | 12:11pm
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Life Is Strange offers a different kind of power fantasy
By Patrick Lee March 15, 2016 | 3:00pm
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How Videogame Depictions of Racism Distract from Real Discourse
By Imran Khan March 14, 2016 | 2:04pm
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What did Red Dead Redemption have to say about the value of vengeance?
By Matt Gerardi March 11, 2016 | 7:30pm
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An Improbable Conceit: The Importance of Heavy Rain and Beyond: Two Souls
By Jenn Frank March 11, 2016 | 11:00am
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Quantum Break is a fascinating symbol of Xbox One’s past and future
By Matt Gerardi March 11, 2016 | 6:00am
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What Black Ops 3 Says About the Antiquated Values and Unchecked Militarism of Call of Duty
By Justin Keever March 10, 2016 | 9:11am
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What game do you love despite knowing it’s terrible?
By Nick Wanserski, Joe Keiser, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee March 10, 2016 | 6:00am
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Gravity Rush carries on the artistic legacy of Jean “Moebius” Giraud
By Toussaint Egan March 9, 2016 | 3:00pm
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Shadow Of Mordor proves revenge is shallow by whiffing its final battle
By Anthony John Agnello March 8, 2016 | 3:00pm
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Far Cry Primal: Make This Village Great Again
By Cameron Kunzelman March 8, 2016 | 12:40pm
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AAA Refugees: The Flame in the Flood and the Rise of the Boston Indies
By Carli Velocci March 7, 2016 | 10:30am
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Readers tear into the flawed morality of the Assassin’s Creed
By Matt Gerardi March 4, 2016 | 8:15pm
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Grifball turns Halo into rugby—but with giant hammers and laser swords
By Matt Gerardi March 4, 2016 | 6:00am
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Firewatch, Projection and Isolation
By Reid McCarter March 2, 2016 | 4:11pm
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A run-in with Jack The Ripper exposes the barbarism of the Assassin’s Creed
By Patrick Lee March 2, 2016 | 6:00am
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The Boardgames of Toy Fair 2016
By Keith Law March 1, 2016 | 2:44pm
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Virtual Pick-Up Artists: The Monotonous Sex Life of Videogames
By Imran Khan March 1, 2016 | 12:49pm
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Readers answer XCOM 2’s hardest question: To save-scum or not to save-scum?
By Matt Gerardi February 26, 2016 | 7:30pm
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Pokémon created a phenomenon by delaying gratification
By Matthew Crowley February 26, 2016 | 6:00am
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Devil Daggers is an irresistible Sisyphean nightmare
By Matt Gerardi February 26, 2016 | 6:00am
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How Firewatch Illustrates The Tragedy Of Inconvenient Love
By Holly Green February 25, 2016 | 9:00am
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The State of Games at MoMA 4 Years Later (Part Two)
By Tim Mulkerin February 23, 2016 | 3:00pm
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The State of Games at MoMA 4 Years Later (Part One)
By Tim Mulkerin February 22, 2016 | 3:00pm
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A reader explains why Spirit Tracks’ spunky princess is the best Zelda yet
By Matt Gerardi February 19, 2016 | 7:00pm
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Learning to Love Nature with Firewatch
By Gita Jackson February 19, 2016 | 10:40am
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Fraught Relationships: How Fire Emblem Saved Itself and Became Controversial
By Henry Gilbert February 19, 2016 | 9:30am
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World warrior music: Ranking every Street Fighter V character theme
By Matt Gerardi February 19, 2016 | 6:00am
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Princess Zelda’s clumsy evolution reflects a series in search of its soul
By Zack Handlen February 18, 2016 | 6:00am
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Street Fighter: The Story So Far
By Stephen Wilds February 17, 2016 | 1:25pm
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In The Legend Of Zelda, the clothes make the hero
By Derrick Sanskrit February 17, 2016 | 6:00am
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Everyday People: Paste Interviews Firewatch Director Jake Rodkin
By Garrett Martin February 16, 2016 | 2:00pm
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The Link To The Past comic has the ending the game deserved
By Anthony John Agnello February 16, 2016 | 6:00am
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One-legend wonders: 13-plus great Zelda items that only appeared once
By Nick Wanserski, Anthony John Agnello, Sam Barsanti, Derrick Sanskrit, William Hughes, Matt Gerardi February 15, 2016 | 6:00am
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What can we learn from gaming’s sudden fascination with fabric?
By Matt Gerardi February 12, 2016 | 7:00pm
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Magic Pro Tour Atlanta: Arcane Signs and Eldritch Secrets
By Cameron Kunzelman February 12, 2016 | 11:30am
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Our reviewer talks sacrifice, snake people, and silly soldier names in XCOM 2
By William Hughes, Matt Gerardi February 12, 2016 | 6:00am
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Street Fighter II led the way for games as a medium of self-expression
By Anthony John Agnello February 12, 2016 | 6:00am
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Marketing and Mortality at the Avengers Academy Launch Party
By Garrett Martin February 10, 2016 | 6:30pm
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Play around this Valentine’s Day with these relationship-themed board games
By Samantha Nelson February 10, 2016 | 6:00am
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The simplicity of Final Fantasy IV and its cast made for a timeless game
By Matt Gerardi February 5, 2016 | 7:00pm
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Girl Out of Games: The Cloying Dominance of the Fragile Woman Archetype
By Olivia White February 5, 2016 | 8:00am
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When even Cam Newton can’t save you from a Madden disaster
By Drew Toal February 5, 2016 | 6:00am
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The return of FMV reflects gaming’s growing interest in humanity
By William Hughes February 4, 2016 | 3:00pm
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Bringing Habitat Back to Life
By Blake Hester February 3, 2016 | 2:45pm
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In Final Fantasy IV, the brutality inside a sealed cave sets the stage for loss
By Zack Handlen February 3, 2016 | 6:00am
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Stuck in Adolescence: Oxenfree, Degrassi and the Importance of YA Games
By Reid McCarter February 2, 2016 | 11:02am
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Readers dissect The Witness and its puzzling lineage
By Matt Gerardi January 29, 2016 | 8:00pm
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Gamestop’s Vanishing Act: How Videogame Retail in Puerto Rico is Dying
By Imran Khan January 29, 2016 | 9:00am
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Nuclear Throne will make you powerful but never truly safe
By William Hughes January 29, 2016 | 6:00am
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2015 Was the Year Nintendo Really Went Online
By Suriel Vazquez January 27, 2016 | 9:00am
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Seven circles of hell: Gameological’s guide to PlayStation 4 dynamic themes
By Patrick Lee January 27, 2016 | 6:00am
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The Unsubtle Subtlety of The Witness
By Garrett Martin January 26, 2016 | 5:16pm
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The First Rule of Satire is: You Do Not Talk About Satire
By Omar Elaasar January 25, 2016 | 11:30am
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Why do so many video games have unreliable narrators?
By Matt Gerardi January 22, 2016 | 7:00pm
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The Modest Fantasy of the PICO-8
By Nathan Altice January 22, 2016 | 12:00pm