Automata NOIR Is a Satisfying Game of Deduction for 1-4 Players
Automata NOIR is, at its core, a game of competitive deduction for two to four players, where each player gets a specific identity from the deck of 25 cards and then tries to use the variable board of 25 tiles to figure out the secret identities of one or more of the other players. It’s not enough to deduce someone’s identity, however; you have to get the tile with your identity on it close enough to your target to either unmask or kill them, but doing so means your opponent can do unto you first.
Based on a 2012 game by the same designer simply called NOIR (with characters based on those in the titular comic by Penny Arcade’s Mike Krahulik and Jerry Holkins), Automata NOIR comes with four different game options that define slightly different rules, one that’s just for two players, one for three players, and two that play three or four. They all have the same basic framework: Each player gets a card at random to gain a secret identity, and then, on a turn, may do something to narrow possibilities for opponents’ identities, like directly accuse or attempt to kill an opponent, or move a row or column on the board.
The two-player mode is probably the easiest to grasp: One player is the killer, one the detective. The killer wins by killing the detective, or by killing a certain number of other characters on the board. The detective wins by identifying the killer, who has two identities and can swap between them (they’re called Disguises in this module) for his one action on any turn. The detective can accuse the killer of being any character on the board as long as that character’s tile is adjacent to the detective’s own tile, so the accusation also gives the killer some information on the detective’s identity. The detective also has a hand of three cards at all times, and may play one to the board to Exonerate that character, while also Canvassing, which means the opposing player must say if his character is adjacent to the newly exonerated one (but not which one).
The game adds a cat and mouse element with the Shift and Collapse actions. Shifting means moving any row or column in either direction by one tile; the tile that would thus be pushed off the board then wraps around to the other side (however, the board itself is not contiguous across its edges – a tile on the left border is not adjacent to one on the right). Some modules include a Fast Shift option for certain roles, which is a Shift of two spaces rather than one. The two-player module has the Collapse action, where, later in a game, a player may remove one Deceased character from each row/column on the board and then condense what remains into a smaller rectangle, which thus brings the two players closer together for one to kill or accuse his opponent.