The Switch saw its first major upgrade this year, with the Nintendo Switch OLED boasting a bigger and brighter screen than the original model, along with larger internal storage, improved speakers, and a stronger, sturdier kickstand for when you donât want to play handheld anymore but also donât want to dock it to your TV. As notable an improvement as the Switch OLED is, though, itâs not the best thing to happen to Nintendoâs current console in 2021. No, that would be the collection of games released for the system this yearâin other words, the most important thing about any gaming system. No matter how impressive or innovative the tech inside a game console might be, itâs meaningless without great games to play on it.
Fortunately the Switch had another great yearâand one less dependent on Nintendoâs first-party releases than any other so far. Yes, a game by Nintendo tops our list, but itâs the only first-party game in our top 10. The Switch is not just the home to Nintendoâs reliably excellent games, but also has perhaps the best variety of games from third-parties and smaller developers this side of a PC. It might not have the most technically advanced big budget releases from publishers like EA, Ubisoft, or Activision, but the Switch will let you play a broad cross-section of the best games being made today.
To prove it, hereâs our list of the 20 best games released for the Switch this year. This focuses exclusively on games that were brand new in 2021; the Switch welcomed some fantastic games in 2021 that had already been released on other platforms in previous years, including Spelunky 2 and Disco Elysium. As wonderful as those games are, it would be a distraction to include them on a list of 2021âs best games, even if they werenât available on the Switch until this year.
With that little caveat out of the way, letâs dig into it. Here are the best new games released for the Nintendo Switch in 2021.
20. The Good Life
The Good Lifeâs premise parallels that of other life simulators, but with some added flavors that make it stand out. Naomi Hayward is a journalist who, through the power of backstory, has amassed $30 million in debt. Instead of sending an army of debt collectors after her, however, she is given the chance by the Morning Bell News to pay off her debt by working in the idyllic village of Rainy Woods in the English countryside. There, she is tasked with uncovering whatâs behind the townâs labeling of being the âhappiest town in the world.â As Naomi tries to uncover the real reason behind the townâs happiness (it couldnât possibly be that they get to turn into cats and dogs, right?), a murder occurs. At this point, its up to Naomi to solve the murder while also paying off her debt and keeping the Morning Bell pleased. Thereâs a lot of moving parts to the game, and just getting to the actual inciting murder can take a few hours. But the game balances it all surprisingly well, to the point where no one element feels like a more worthwhile time investment than the rest.âNicolas Perez
19. Little Nightmares II
Little Nightmares IIâs best moments outshine even those of the original, especially while utilizing new mechanics such as using blunt objects for light combat sections and a particularly fun Portal-like mechanic added in its penultimate act. Its varied environments and encounters definitely scared me more than the original and one moment near its conclusion made me audibly gasp. When Little Nightmares rolled its credits after just around four hours, many players were left asking, âThatâs it?â Multiple times before Little Nightmares II rolled its credits, I thought, âThatâs not it?â When producer Lucas Roussel shared that the game would be âdefinitely longerâ than the original, I was at first worried theyâd take previous feedback the wrong way and make the game too bloated. Fortunately, the only things bloated in the game are its monsters.âJoseph Stanichar
18. No More Heroes 3
No More Heroes 3 might have been a slight disappointment due to its faithfulness to its own past, but that doesnât make it a bad game. The climax to Suda 51âs parody of open-world games and gaming culture might not feel as fresh or biting as the 2007 original, but itâs still an audacious and frequently hilarious piece of work, one that wears its cinematic and pop culture influences on its sleeve. Itâs an absurd, action-packed hack-and-slasher with personality and weirdness to spare, making it one of the yearâs most memorable games.âGarrett Martin
17. Olija
With Olija it all comes down to the aestheticâthe muted color palette, the hushed tones when characters speak, the overarching sense of loss and despair that permeates the game. And most notably, those archaic visuals that look like theyâre from the latest Sierra game you and your friend play on his Tandy computer every afternoon after school. Olija roots its mysteries in the ever-distant, increasingly forgotten past, with all the warmth and sadness that implies.âGarrett Martin
16. The Great Ace Attorney Chronicles
Chronicles is Ace Attorney at its absolute best because it contends with not only its own history as a series but the greater mystery genre that informed its genesis. Moving the point-of-view from a lauded white celebrity to a Japanese man out of his depth is a bold move, and one that shows the glaring flaws in the court system and the inherent racist sentiment that guides it. Thereâs not a single case that feels like a throwawayâeach serves as a chapter in Naruhodoâs path to understanding his own drive for his profession, and carts the player along a grand adventure that overcomes the somewhat static nature present in the original trilogy. Itâs an absolute must play for any mystery fan out there.âAustin Jones
15. Lost in Random
Lost in Random is a joy, not just in its shockingly easy-to-grasp amalgamation of gameplay mechanics, but in the entire world Zoink Games has created. Although it lacks the breadth and fidelity of its big budget counterparts, Lost in Random is just as, if not more, immersive and engaging, and it does so within a gameplay system that looks unwieldy but plays like a dream.âJoseph Stanichar
Where Undernauts: Labyrinth of Yomi shines is in being a fantastic on-ramp for its genre. Dungeon crawlers get a reputation for being obtuse bullshit and too punishing in addition to being grindy. Undernauts whittles down the first two for new players, and makes it easier to embrace and find joy in the grind. I get asked a lot which game I recommend for people wanting to get into Wizardry-likes, and until now I didnât have a good answer; everything was a series of compromises and required me to lay out caveats or provide upfront guidance. What Experience, Inc has done with Undernauts is finally make a satisfying DRPG that looks good, plays well, and I can unequivocally say is where people new to the genre can get a taste of the richer, weirder treasures below.âDia Lacina
12. Super Mario 3D World + Bowserâs Fury
No slight intended to Super Mario 3D World, but this gameâs only on the list because of Bowserâs Fury, a short new 3D Mario adventure thatâs bundled with the rerelease of a Wii U game. Bowserâs Fury has one glaring game design decision that will keep it off the list of best Mario gamesâafter a certain point that recurring boss battle sequence becomes an absolute dragâbut otherwise itâs a fantastically fun 3D platformer that experiments with the classic Mario formula. It almost feels like a rough draft for a future full-scale Mario game, which makes it one of the more intriguing entries in the endless series. Despite being less polished than youâd expect from the usually pristine Mario, though, itâs still a wonderfully conceived game thatâs more than worth playing.âGarrett Martin
11. Mundaun
Mundaunâs greatest strength is its source material, Swiss folklore. The format, which relies on exploration and puzzle-solving, isnât particularly innovative, but the story it facilitates is cryptic and compelling enough to give it momentum. Its pacing is also wonderfully supported by how well the game blends together its exploration and scripted moments, balancing the two so fluidly that its bizarre events come together in a way that feels almost dreamlike. Its darker moments do not feel cinematically imposed on the player, but rather, that they are something that happens toâor withâthem. The visuals, for example, often play on light and shadow in a way that relies on the playerâs position in the room to progress the scene. Style-wise, its black and white color scheme, often used in similar games to soften rough visual edges (think 2014âs Betrayer), combined with hand-sketched textures (reminiscent of Disturbed from back in 2016), evokes the folksiness of a childrenâs storybook but channels a grim sparsity that supports its themes well.âHolly Green
10. Knockout City
Multiplayer dodgeball game Knockout City is an absolute blast to pick up and play. Itâs inexpensive to boot and simple to keep up with, making it markedly less of a chore to log into, have fun with for an hour or two, and hop back out of unlike most service games. Itâs got a fun style and look to it that makes it all the more inviting, and solid enough mechanics to master that I feel satisfied coming back to practice. Straight up, itâs also just fun as hell to play something that isnât so grim or serious, making Knockout City a success in my eyes.âMoises Taveras
9. Black Book
At first, Black Book feels familiar. Its card-based battle system borrows from the explosion of deckbuilding roguelikes, most obviously Slay the Spire. The way the game structures itself around gaining new cards and expanding potential strategies will be familiar to anyone who has played games like this before. However, rather than using a slight narrative framing to hold up a number crunching strategy game, Black Bookâs combat feels like the metaphor of a JRPG. It is a system that deepens its themes of people living in a dying ancient myth. Black Book is interested in a world beyond the material, beyond its mathematical parts. Even as it uses math to represent the ephemeral, it tries to ground the numbers in the mythical.âGrace Benfell
Dungeon Encounters might be the greatest dungeon crawler of all time. Bringing together veteran Final Fantasy director Hiroyuki Ito (creator of the Active Time Battle system), rockstar composer Nobuo Uematsu, and Final Fantasy Tactics Advance artist Ryoma Ito, this game is an ATB love letter to Original Dungeons & Dragons. Throw together a party of a Panther-man, a single mom with a medieval shotgun, a golden retriever, even a robot, and go exploring actual graph paper mazes littered with hexadecimal encounters. Dungeon Encounters is the genre stripped to its bones, and made to dance with charm, mirth, and the sharpest approach to combat the genre has ever seen.âDia Lacina
6. Unsighted
Would you want to know exactly when youâre going to die? Or, worse, exactly when youâre going to become undeadâwhen your mind and personality and memories fade away, and you become a brainless killing machine? Thatâs the dilemma at the heart of Unsighted, one of the best written games of the year. A race of synthetic creatures become sentient, driving their human creators to try and destroy them; these automatons now face extinction as the humans deprive them of the element that keeps them animated. Every NPC you meet has a limited shelf life, with an on-screen marker telling you how many hours they have before they run out of juice and become âunsighted.â That turns a typical backtracking-heavy Metroid-style adventure into a stressful race against the clock as you try to protect and help as many automatons as you can while also trying to solve the problem of the human threat. What makes Unsighted really shine are your relationships with those other characters; when they start to inevitably blink off and turn unsighted, youâll be overcome with loss and guilt.âGarrett Martin
Genesis Noir is a cosmic point-and-click mystery about the meaning of life, the tragedy of death, the creation of the universe, and, oh yeah, jazz. Yes, itâs incredibly pretentious, but in a way that absolutely works, drawing you in instead of pushing you away. It has lofty goals and it isnât afraid to really go for âem, with a cleverness and thoughtfulness that makes even the most esoteric decision land with power. Itâs also the most stylish game of the year, with a noir-ish black-and-white color scheme occasionally broken up by flashes of color, incredible character designs, and an atmospheric jazz score that fits it perfectly. Itâs one of the most beautiful and entrancing games of the year.âGarrett Martin
3. Monster Hunter Rise
Monster Hunter World almost got there, but Monster Hunter Rise feels like the first game in Capcomâs smash series to offer something substantial beyond the repetition of monster hunting. Thereâs a real world here, with fleshed-out characters, and it makes Rise a pleasure to visit even when you arenât looking to slay some beasts. And when you do take up the hunt, the clearly regimented quest system makes it fit perfectly within your busy scheduleâyou can pick up the controller and know youâll be able to knock out a mission in under a half-hour. Itâs a role-playing game that doesnât demand all of your time, which is exactly the kind of RPG we need these days.âGarrett Martin
2. Deathâs Door
Deathâs Door implicitly argues something the entertainment world at large needs to understand: Nostalgia doesnât have to be shameless or oppressive. It doesnât have to be the summation of a gameâs (or a movieâs, or a TV showâs) ambition. It doesnât have to be splashed all over the cover and title screen, or the full extent of the marketing campaign. Deathâs Door deeply evokes the spirit of some of the most beloved games of all time, and does it well enough that anybody familiar with those legendary games will no doubt recognize and appreciate it. And it does all this with a context and presentation that makes it feel new and vital and not just like a calculated imitation of the past. It takes so much of what made the original Zelda and A Link to the Past into timeless classics, but makes them into its own. Nostalgia can be part of the package, but it shouldnât be the whole point, and Deathâs Doorâs cocktail of mechanical nostalgia and narrative creativity is something we donât see enough of in todayâs IP-crazed business.âGarrett Martin
1. Metroid Dread
The first entirely new side-scrolling Metroid game in almost two decades captures what makes Super Metroid such a timeless classic, while also introducing something the series hasnât seen since the very first NES game: a palpable sense of fear. The almost unbeatable E.M.M.I. sentries are even more terrifying than the metroids you face at the end of Metroid. Every E.M.M.I. encounter punctuates the gameâs sterling design with genuine dread, eliciting an emotional and physical response rarely seen in games. Metroid Dread is about as good a return to classic Metroid as anybody could ask for.âGarrett Martin
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