Game Party
It was easy to scoff at Wii Sports when it was the only game
out there for Nintendo's new console. Turns out there was more than a little
replay value in those deceptively simple implementations of bowling, golf, and
tennis. Still, after a year, it's easy to feel burnt-out on home-run derbies. Game
Party
wants to scratch that itch: On paper, the game's seven rec-room-flavored
diversions sound like they might grant a little relief. But it only takes five
minutes with this paper-thin cash-in to make the itch flare into a painful
burning sensation.
"Darts" and "Skill Ball" have the most staying
power. The pub favorite is random enough that multiplayer rounds feel like
they're anybody's game. If only the act of chucking the dart felt even the
least bit responsive. "Skill Ball" recreates the experience of playing a
coin-op Skee-Ball machine, right down to the tickets. Again, the game fouls the
seemingly simple bowling mechanic that Wii Sports nailed so sweetly. And
the tickets that you'd usually spend on a Mr. T coloring book, or sock away for
a Walkman, are used solely to unlock stuff that should have been accessible
from the get-go. The "Trivia" quiz works fine, but the sparse presentation
feels lifeless compared to multimedia games like Scene It? And Game Party's sluggish implementation
of "Shuffle Board" makes the pick-up matches that go down in Tamarac, Florida,
feel pulse-pounding. Most strangely, only one person at a time can play "Hoop
Shoot" and "Skill Ball." How hard would it have been to come up with competitive
versions of these two, or string all the games into a septathalon?