By the time Deltarune is finished, its best version will already be gone
Toby Fox's Undertale follow-up draws a healthy chunk of its narrative power from its status as an unfinished story.
Deltarune Chapter 5, Image: Toby Fox
I like to play unfinished games. I suspect that says something about me—a disproportionate focus on novelty, maybe, or a deficit in delayed gratification skills—but it also says something about the games. Serialization came late to the world of gaming, brought about mostly by the internet, and now we all live in a world where “true endings” arrive in patches months after release, narrative satisfaction delivered like just another update to weapon balance. I get the frustration this engenders, the sense that you’re being sold a story piecemeal. (I’ve also read enough comics to deeply feel the way infinite serialization, adopted in gaming with the “seasonal” model that recently lost one of its great champions with Destiny 2, can rob stories of any sense of an actual climax or conclusion.) “I’ll play it when it’s actually done” is just as relatable a sentiment as “I’ll play it when the bugs are all patched out.” But, nevertheless: Damn, do I love playing an unfinished game.
These thoughts brought to you, unsurprisingly, by a new chapter of Toby Fox’s Deltarune, now well on its way to being one of the most impressive serialized stories in modern gaming. Fox’s follow-up to his landmark indie hit Undertale presumably embarked on its status as a serve-as-you-go story at least partly for fiscal reasons: Undertale sold ridiculously well, sure, but probably not well enough to subsidize eight full years and counting of ongoing development; releasing the game’s first four chapters (two that had been released for free in 2018 and 2021, and then two new ones) as a paid product in 2025 presumably helped fuel some of the stupidly ambitious ideas that each new Deltarune installment arrives with. (To say nothing of funding the much-expanded team Fox now works with to make each chapter.)