And now, a brief history of the fart in video gaming

With the addition of a dedicated button for breaking wind, new party game Heave Ho 2 enters a surprisingly robust tradition.

And now, a brief history of the fart in video gaming

You know you’re operating right out on the cutting edge of serious commentary on digital interactive art when you find yourself staring at a search box, trying to think how best to research the question, “How many video games have ever let you do a fart on command?” (And then realize that you’re standing on the shoulders of slightly dyspeptic giants here, since you’re absolutely not the first one to ask.) Sure, Devolver Digital’s delightfully inventive new co-op game Heave Ho 2—out this week on Steam and the Switch 2—foregrounds its flatus with more force than many games of its flatulent ilk, using it as a core mechanic that allows players to knock around the scenery, jostle friends and opponents, and even (with a bit of practice) operate as a sort of enthusiastically fragrant double jump. But the truth is, the humble fart has been the subject of many meditations from video game designers over the years. And, really, why not?

After all, more people (i.e., all of them) have farted than have ever fired a gun, or played on a professional sports team, or killed a dragon, or any of the other fantasies gaming regularly indulges in; unless you’re training for Ninja Warrior, you’ve probably broken wind more recently than you’ve jumped a gap or climbed a rope. Passing gas is a fundamental act of humanity, literally wired deep into our brains and guts—so why not explore it with one of our freshest artistic mediums? Sure, it’s puerile—but so is play, an act that fundamentally defies the seriousness of the world, and embraces the universality of both our dumb brains and our even dumber biologies.

The most prolific video game farter is, of course, Nintendo’s Wario. (In fact, I’d probably already cemented my reputation as The A.V. Club’s most gas-minded games writer years ago, when I wrote an extensive ode to the stinky bastard that highlighted, in part, the way his willingness to cut the cheese gave him a personality that far outstripped that of his rival Mario.) But although his contributions to the methane sciences can’t be denied, Wario has not been alone in his commitment to making players grateful gaming is not a smell-based medium. Boogerman, Abe from Oddworld, the South Park kids: Many are the video game protagonists who’ve managed to weaponize their natural resources in frequently explosive fashion (although Boogerman, the star of what his game box was determined to describe as “a pick and flick adventure,” was really a Renaissance man when it came to this sort of biological recycling). 

Elsewhere, passing gas was used as an avenue for expression, and a reminder not to take things too seriously; consider Peter Molyneux’s Fable games, which, as part of the particularly British sense of humor powering them, were happy to allow the various heroes of Albion to crop dust whole villages in a string of emotes. (And, owing to the somewhat skewed way those games handled impressing and romancing NPCs, probably wooing a few hearts in the process.) Famously, Fable 2’s fart emote included an inevitable-in-that-era quick time event; fail the prompt in question, and players would discover the title’s hero or heroine was one of gaming’s only characters able to crap their pants essentially on command. (On a slightly different note, take last year’s mostly serious Split Fiction, which broke up its story of creativity being devoured by corporate machines with silly side stories, including one written when one of the protagonists was a kid, centered on a pair of joyfully flatulent flying pigs.)

And all that is before we get into the world of fighting games, where there’s a whole little sideline of characters defined in part by their ability to break wind as either an offensive (in the sense of combat) or offensive (in the sense of pissing off your opponent with the blatant disrespect) technique. As far as I know, Mortal Kombat’s martial “arts” master Bo’ Rai Cho is the only one of these oafs capable of actually killing an opponent with his natural gasses (with an assist from a lit torch), but, in a genre that needs to establish a character’s whole deal in the minimum number of quickly drawn strokes, being “the guy who farts on his enemies” is practically an entire personality—and games like Tekken, Samurai Showdown, and Primal Rage have all indulged in this stench-adjacent shorthand.

Few games have gone about it as thoughtfully as Heave Ho 2, though. It’s clear from the jump what purpose the fart button serves mechanically in the brand new sequel, with developers at Le Cartel Studio clearly looking to give their new game a distinctive way to interact with the environment without screwing with the original game’s incredibly intuitive “You’re a little guy with two long arms that can grab on to and climb on basically everything in the environment, including your buddies” gameplay. The sequel’s increased focus on objects with movement and physics, like swinging ropes, bobbing debris, and spinning wheels, makes the addition of a button that allows you to shake the world around you a natural addition; at the same time, an increased interest in competitive multiplayer (with a “Showdown” mode that seems to prioritize chaos over strategy) synergizes with giving characters a “weapon” besides their big, beefy mitts.

Of course, the “charge up to shake the world around you” button in Heave Ho 2 could have been anything: A shout, a psychic blast, even just a non-gas-based butt wiggle. By making it a fart, Le Cartel has issued a statement of noxious principles about what kind of game they want their sequel to be, even as they’ve methodically ratcheted up the complexity of the game’s abundant selection of levels. Farts are silly, and Heave Ho 2 very much wants to be silly, even as it’s forcing your hands into occasionally painful crab claws as you and your buddies (either on the couch, or through the addition of seamless online co-op, complete with an option to share a copy of the game around for free) attempt to navigate these massive, threat-filled levels. This is a game that can require surprising feats of free-swinging dexterity, sure, but it’s also a game that gives the first player to the finish line a joystick that lets them send a drone back to help their pals. And, of course, a game that lets you fire your buddy straight into a lethal spike with a well-timed toot. The fart button is a constant reminder that the increased rigor of Heave Ho 2’s levels isn’t an excuse to have a bad time; nothing blows off some steam after a rough run of platforming like, well, blowing off some steam.

Because while the characters in Heave Ho 2 may not be recognizable as human beings—I think of them as “torso monsters”—farting undeniably is. It’s childish, certainly—but so is having a blast with your friends. Uh, so to speak.

 
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