Here’s how Wind Waker and Metal Gear Solid 2 are basically the same game

Sympathy For The Devil
This week, Jake Muncy took a deep dive into the story of Legend Of Zelda: The Wind Waker. He came back with a reading that paints the game as a warning against blind faith, as its characters recognize the recurring myth they’ve been sucked into and break from it to start lives of their own. Ganondorf shows some regret this time around but still goes through with his quest for world domination (what’s left of the world, anyway). This more nuanced portrayal of the series’ perennial villain was a big topic of conversation down in the comments. Here is kylebuis’ summation of Ganondorf’s dilemma and the game’s ending:
It’s fascinating to see how much of this game comes down to kids fighting the battles of their ancestors. The tales of the past still survived somewhat on the islands across the vast sea, but for the most part, life is able to move past the old battles. There is no Hyrule and no monarchy in place. There is no usurper waiting to destroy the monarchy and replace it.
But Ganondorf just can’t let it go. He wants what he fought so hard and so many times to claim, and in the end, he almost realizes the futility of his quest, and how his covetous nature can’t exist in this world. Almost.
Unlike his previous battles, his dreams aren’t ripped away by some kid in a green outfit with a magical sword. Instead, it’s the king of Hyrule finally putting his foot down—not just on Ganondorf but on the entire past. He realizes everything that had been dug up from the bottom of the ocean needs to stay there. Ganondorf can’t accept this and ends up turned to stone and buried at the bottom of the sea along with his bane, the Master Sword. From there, the past tales are in the past, and a new tomorrow can start, with both the symbols of good and evil buried at the bottom of the sea.
And Bipolar Man dug even further into the Ganondorf story:
I always interpreted the ending as Ganondorf finally giving up. He specifically chooses not to come back and be reincarnated again. He’s not this evil dictator out for glory and to rule the world—not anymore. He’s a man filled with sorrow and regret and… he’s tired. He does try to gain control over the Triforce one last time, but that only seems to be because it’s all he knows at that point. It’s what he’s done for so long; he has no other course to follow. It’s pure repetition. He needs the Triforce because he wants to return things to the way they were (though, under his authority, of course).
When he confronts Link, he says, “Do not fear, I will not kill you… I merely need the power that dwells within you.” And true to his word, once he gains the Triforce, Ganondorf leaves Tetra and Link alone despite the fact that they’re completely defenseless and at his mercy. I don’t think he wants to kill anyone that he doesn’t have to. Don’t confuse this with meaning that he won’t kill—he will absolutely murder anyone who stands in his way—but rather, I think that if given the choice, he would avoid the fighting and killing if possible.
Of course, the king steals Ganondorf’s wish, and as Ganondorf stands there, inches away from what he’d been trying to achieve time and time again across multiple lives, he laughs. And laughs. And laughs. He knows this was probably his last chance, and to come so close only to have it stolen away by a man who was cursed to be a sailboat—well, what reaction could there be other than laughter?
And then he goes berserk and tries to murder them all. Link stabs him in the head, and before dying Ganondorf says, “Ughnn… heh heh… the wind is blowing…” which is probably a reference to how the wind of his land carried nothing but death. At this point, he embraces his death and turns to stone.