The Last Year Has Made Left 4 Dead More Powerful Than Ever
In Left 4 Dead, you need other people. If you decide to play the game alone, by default your lobby will populate with bots in the place where your three human-controlled companions should be. There’s an obvious logistical design reason for this, which is that the game and its challenges are uniquely crafted around the ethos of people working together. You see this in decisions made throughout the game, such as the enemy type that traps and immobilizes you until it’s shot by a teammate. But when I finally got around to the game in 2020, this felt like a stand-in for my life. By the end of last year, I needed other people.
In the last month of 2020, I finally came through on something I’d been wanting to do for well over a decade. I played Left 4 Dead, a game I’m happy to confirm is as excellent as it always looked. I started playing it at last because by the end of the year, around the time when you’re supposed to come together with friends and family to rejoice, I’d realized I’d grown depressingly isolated from just about everyone I cared for. After a painful and traumatic year, I guess I shut down. I deleted most of my social media apps, withdrew from group chats and became a ghost to the people in my life. Meanwhile, everyone around me seemed to be growing closer or at least taking strides to try and bridge gaps however they could.
While everyone was “venting” and doing whatever the hell else you do in Among Us, I threw myself into Dark Souls, hoping to find some direction amidst a summer that felt aimless. All I ended up finding was the pointy end of Ornstein’s spear repeatedly. When my high school friends invited me to their Discord server where they almost exclusively played Valorant (a game I just can’t play due to it being on PC), all I could do was sit there watching and hoping to belong to a group of friends who did things together. I feel like at one point I had that, and while the pandemic didn’t necessarily steal this from me, it exacerbated the fact that I hadn’t felt I belonged anywhere in a long while.
So when I booted up Left 4 Dead and invited my best friends to play with me-friends I had barely spoken to or played with in the last year-it was really fortuitous they came through, because it was exactly what I needed. What those other games couldn’t do was give me the impression I was in on something with other people—something mindless and dumb that kept me mildly goal oriented and let me participate in something with others without complete devotion. I needed the space to goof off with buds and blast zombies after a time in my life that seemed intent on destroying me for good. And playing through Left 4 Dead with two of my oldest friends, hollering in the night about a Tank that sent us flying or trying and failing to troll each other with Witches, reminded me of how often I’ve relied on cooperation in games to mend the bridges I felt incapable of repairing on my own, enjoying time with people I cherish and finding myself.