Mobile Game: Let Me Loose (iOS)
The iPad has taught us much about mankind . Who knew we had such an endless hunger for tilting, sliding and tapping?
Let Me Loose is the most mobile of games. I don’t mean it’s any more portable than any other mobile game. I meant that, when you think of mobile games, the traits you probably most think of make up pretty much everything Let Me Loose has to offer. You tilt and you slide and you tap. The levels are all single screen physics puzzles that need to be solved as quickly as possible. There’s a secondary score based on how many “scrummies” you collect on each level. Your character, a cartoon amoeba, is absolutely adorable.
And of course there are the more worrisome aspects of mobile gaming. Let Me Loose supports in-app purchases. It basically recommends them. You can flood puzzles with water, which means you can just drag your finger across the screen with your amoeba in tow. No need to figure out the physics—all you have to do is trace a line from start to finish. You start with three bottles of war per game, and of course you pay real money for more. That’s on top of the dollar you have to pay for the game itself. There might be little point to railing against in-app purchases at this late date—that war is over—but this is just to say that Let Me Loose embraces almost every single hallmark of the mobile game that you can think of.
