Outriders Feels Like a Looter Shooter From the Early 2000s, For Better or Worse
If you’ve seen anything by developer People Can Fly, you’ve basically seen Outriders before. This team excels at making shooters, many of which you may have already played: they created Painkiller and Bulletstorm, worked with Epic Games to create multiple entries in the Gears of War series, and also worked on the story campaign for a little game called Fortnite. Now, however, People Can Fly is nearing completion on its own original intellectual property, Outriders.
Outriders is a third-person shooter in which players work with artificial intelligence or up to two teammates to take down hordes of enemies on an alien planet. Emphasis is placed on the four available classes: Trickster, Pyromancer, Devastator and, last but not least, Technomancer. Each class prioritizes different stats and playstyles, letting players act with however much strategy or aggression they prefer. However, having one of each on any team is impossible, and even if it were, it doesn’t seem necessary. People Can Fly seems intent on letting players choose the class they want to, and although certain setups may make matches easier or more challenging, they all seem viable. I and one other teammate chose the Technomancer class, and after getting a handle on the controls, we seldom ran into any problems.
It’s no wonder that the Technomancer was so popular, as People Can Fly held this final class’s existence a secret until now. As might be derived from the name, Technomancers specialize in technology, with the majority of my special abilities using heavy, fantasy-like tech which pummels opponents with a strange, explosive energy. What that energy looks like varies: Explosive rounds are a vibrant orange while my handy “freezer” (unofficial name) covers the perimeter in ice, and both my teammates agreed the energy shot out of the turret looked like green puke. It’s an explosion of colors in the most literal of senses.
Each class’s special abilities, which recharge fast enough to encourage liberal usage, help give it a more free, empowering flavor, but Outriders is not trying to reinvent the wheel here. It’s a cover shooter with lots of big guns and buff guys and gals, where you constantly find bigger guns that do more damage against bigger and badder beasts. It’s an indulgent looter shooter that never asked too much of us during our four hours with the game, but switched up the pace frequently enough to keep me interested at least half the time.
Outriders is the videogame equivalent of junk food. It’s not going to enrich your life or make you see gaming in a new light, but if you know you love shooting and looting with your buddies, you can be pretty sure Outriders is going to fit the bill.