Paper Mario is where Nintendo shows off its stellar writing
Paper Thin
Paper Mario: Color Splash, the latest in Nintendo’s line of crafty Mario role-playing games, was released today. Zack Handlen reported back with his review earlier in the week. He praised the game’s look and writing, but couldn’t get over the repetitive, shallow battle system. Down in the comments, TheSingingBrakeman thinks this represents Nintendo determining the series’ greatest strength—clever, legitimately funny writing—and putting its best foot forward:
I’ve come to the conclusion that the Paper Mario series is effectively a vehicle to show off Nintendo’s writing. I’m working my way through the much-vaunted Thousand Year Door right now, and while the battling is reasonably compelling and the visuals are lush, the writing is what pulls the player forward. It’s peculiar, because it’s not even the story, really. The plot of that game amounts to the bog-standard save the world/save the princess narrative. Instead, it’s the amount of detail given over to the characters and their world that establish the game’s great reputation—a land-speculating, monocle-wearing Bob-Omb in Glitzville; an extensive sideplot where Luigi recounts offscreen, likely-fictional adventures next to a sidekick who’s always ready to deflate him; ravens who speak only to themselves but have much more informed opinions of the state of the world than its “higher-functioning” residents.
Happily, it’s the writing that has me ready to jump into Color Splash. Just watching the videos posted by Nintendo and GameXplain, I’ve enjoyed laughing out loud at the antics of high-fallutin’ Snifits who look down their noses at the similarly attired Shyguys, nondescript Toads who take pride in Mario paying attention to their otherwise unremarkable existence, and hammer brothers speaking in youth slang of the 1950s. This was the element lacking from Sticker Star, and I’m quite excited to see it make a return to the series after being such a factor in earlier Paper Mario games. I don’t mean to sound like an ad for the game—it’s clearly got some issues, as indicated by the Zack’s review—but it’s nice to see Nintendo identifying their best asset in the series and putting it front and center for the new iteration.
Velleic reckons that pedigree of great writing goes back even further:
I very much agree with this, and it goes back to the original Super Mario RPG as well. I caught up with it again recently thanks to a speedrun, and despite the player rushing past text and plot, I still laughed once again at the jokes. The version of Mario in RPG might be my favorite. He’s silent and heroic, as always, but still displays a lot of character. In fact, his silence is taken out of the usual “heroic mime” trope and becomes a quirk in itself, since rather than not expressing himself at all, Mario communicates with crazy, physics-defying charades routines. That’s not to say the oither characters aren’t fun to be around—the version of Bowser we see in Mario & Luigi and Paper Mario is codified here, and even the ever-serious Geno is interesting and quirky—but hey, Harpo always was my favorite Marx Brother.
Speaking of Sticker Star, many series fans will tell you Color Splash’s biggest problems are a holdover from that 3DS adventure. Skull Kid stepped up to defend its controversial changes: