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Return To Silent Hill for the series' worst film adaptation yet

Two decades after first bringing the horror games to the big screen, Christophe Gans puts the final nail in their coffin.

Return To Silent Hill for the series' worst film adaptation yet

Typically, reunion tours are reserved for beloved acts getting up in front of fans old and new in order to, hopefully, instill something aside from pure nostalgia into their playing of the hits. A bit of age-earned gravitas, or time-honed virtuosity, or at least some erosion of self-seriousness might add depth to the fan service. But that can sometimes be wishful thinking, and the trip down memory lane can be a sobering one—a depressingly staid and cynical attempt to recapture a fleeting magic, every failure to do so exposed by the glaring house lights and an extra-attentive audience. This is what befalls writer-director Christophe Gans, who shuffles his way back to the Silent Hill franchise two decades after first bringing the games to the big screen (the series’ on-screen hopes later fully dashed by the messy production of its sequel, Revelation). Somewhere between a reboot and a remake, Return To Silent Hill is the worst film of the franchise so far, and a reminder that you can’t go home again—even if your home is the haunted hamlet of Silent Hill.

While Return To Silent Hill takes most of its plot from Silent Hill 2—where James Sunderland (Jeremy Irvine) is summoned to the spooky town by his late love Mary (Hannah Emily Anderson)—it never strays far from the images of Gans’ original adaptation. This is the film’s biggest mistake: Somehow, 20 years of technological development and filmmaking experience has made every single facet of this film uglier and duller than 2006’s Silent Hill, probably because this time around, Gans’ team worked with a fraction of that movie’s $50 million budget.

When drunken pseudo-punk painter James, looking a bit like if Tim Robbins was in Supernatural and hadn’t slept for a month, stumbles back to the idyllic lakeside town where he first met Mary, he finds it a rotted, ash-covered, hyper-digital wasteland. But it doesn’t feel abandoned, per se, just empty—like how so many green-screen-heavy films can’t shake the sense that they were predominately shot inside a warehouse. Each frame is so sparsely filled and every shot is so wide that there’s no creepiness or claustrophobia in its bare monotone; when James crashes over a trashcan, it’s not a tension-breaking shock, but the obvious bumblings of a fool. This style evokes late-era Stranger Things, where each new shot is entirely disconnected from the preceding one, where an actor’s only direction is to stand on a dot and trust that FX artists will salvage things in post. It is through this blurry and ugly blizzard of blue-gray mush that James trudges, driven only by his need to run through a list of recognizable touchstones—a staticky radio, for example—from the game.

Yet, Easter eggs only go so far when they’re planted in what looks like a fan film, where Pyramid Head and Bubble Head Nurses at least only come off as cosplay and not, like the other monsters, completely unfinished. Where the towering, musclebound avatar of guilt and the contortionist healthcare providers are simply a little more cartoonish and a lot less scary than their previous on-screen iterations, other creatures are hilariously janky, like they needed another round of textures applied to their too-smooth placeholder models. Poor James often looks like he’s being attacked by badly animated production logos.

But gamers have been forgiving bad graphics for as long as there have been graphics, as long as other qualities—mood, story, gameplay—coalesce into a compelling experience. In Return To Silent Hill, though, this slapdash aesthetic is representative of the whole. Co-written by Gans, his Beauty And The Beast collaborator Sandra Vo-Anh, and Will Schneider (of The Crow remake), the plot follows a similar tack as the visuals, one reminiscent of an old punchline: Terrible, and such large portions! Guided by Irvine’s incessant voiceover, James’ exploration of the town dips in and out of reality, a cascading series of dismissively handled fake-outs, hallucinations, and bad dreams, punctuated by appearances from supporting characters even more wooden than the leads—including Mary’s bad-girl reflection, Maria (Anderson).

Those looking for a more straightforward interpretation of Silent Hill 2‘s narrative, driven by and residing inside a troubled mind, will chafe against the writing team’s dalliances with ideas from other parts of the franchise. James does seem to be struggling with his mental health, these problems revolving around his relationship with Mary, but various flashbacks also add in material differences that seem far more important, not least of which is a cult plot taken from the other games. Maintaining fidelity with some but not all of the source material generates a storytelling friction that does a disservice to both the faithful and added elements, the incongruous approaches making for a more ridiculous film than either of its predecessors—the emotional fallout of James and Mary’s relationship doesn’t seem that important once we discover that she’s long been the drug-addled idol of her late father’s blood cult. These sprawling and confounding Silent Hill elements rob James and Mary’s story of its relatively contained purgatorial power, all the way through its hedged mash-up of endings.

Return To Silent Hill contains nothing as psychologically potent as Silent Hill 2 or as aesthetically enveloping as Hideo Kojima and Guillermo del Toro’s P.T.; it can’t even seem to remember how to evoke the effectively shlocky imagery of Gans’ first film. Goofy and low-rent, it’s a dire look at what happens when you can’t leave the past behind—whether you’re a horror game character or a video game movie filmmaker.

Director: Christophe Gans
Writer: Christophe Gans, Sandra Vo-Anh, Will Schneider
Starring: Jeremy Irvine, Hannah Emily Anderson
Release Date: January 23, 2026

 
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