Sam Eng talks Skate Story and New York City
We talk to the sole developer of one of 2025's best games about the influence New York City had on its design.
Photo: Logitech. Other Images: Sam Eng.
If Skate Story has anything, it’s sauce. In the new game from sole creator Sam Eng, you embody a demon made of “glass and pain,” furiously skateboarding his way to devour the moons of Hell. Tricks chain together to form powerful attacks while collecting souls, and failure has you splintering fantastically. Skate Story is a surrealist romp through the glass demon’s interior landscape, composed of electric environments, charming characters, and fragmented poetry.
Eng’s Hell—a moody setting shot through with sharp neon elements, a hodgepodge of spikes and towering buildings—takes considerable influence from his hometown of New York City. Released just weeks before the city permanently phases out the iconic MetroCard, Skate Story features a quest that has you searching for a butter yellow MilliCard. Once you swipe the card at Blood Heights station (a play on Brooklyn Heights) and board the subway, the card’s namesake becomes clear: in place of traditional wheels, the underworld’s public transit operates on an elaborate series of crawling millipede legs. This is just one of many in-game homages to the Big Apple, alongside an otherworldly bagel shop that sells a cure for restless demons, and a laundromat where the Devil himself gets his clothes washed.
“Skateboarding is such a big part of New York,” Eng says at a cafe in West Village, his skateboard tucked beneath his seat. “New York is such a big part of skateboarding. There’s a lot of pro skaters that came from New York; it’s a mecca of street skating.”
