Why Watching Dream Beat Minecraft Against the Odds Is So Addicting
In Minecraft’s Nether, there is an impenetrable ceiling of bedrock above the player that they cannot, under any circumstances, get on top of. No one seems to have told the speedrunner known as Dream that. He’s glitched his way on top of this ceiling, and is building a Nether portal on top of the bedrock plane. He jumps through this new portal back into the overworld, and in a questionable move alerts the four hunters dedicated to killing him of his new location.
When he sees the hunters come within eyeshot, he hops back into the Nether portal and waits patiently for his pursuers to do the same. The four hunters warp into the Nether, putting aside their confusion as to how Dream built a portal on the Nether’s ceiling to chase him down. Dream gives them a long chase before turning around, throwing an ender pearl behind the pursuing pack, and warping back towards the portal. A few more ender pearls later, Dream is back at the portal. With no ender pearls of their own, the hunters are forced to run the distance back to Dream.
With his headstart, Dream places a block of TNT down next to the portal, lighting it just as he steps through. Dream re-enters the Minecraft overworld as the hunters all scream variations of “WHAT,” “HOW,” and “WHAT” as their newfound predicament sets in. They are not only trapped in the Nether, they’re trapped on the roof of the Nether. With no flint and steel between them the hunters remain stuck in the Nether, and Dream earns himself a solid chunk of time to beat the game without being hunted down.

Spectacular feats like these are more than common in Dream’s Minecraft manhunt series. The videos center on the speedrunner, Dream, trying to beat the game while being chased by a number of hunters. His latest video, which pits Dream against four hunters, has pulled in 11 million views in just three days, and earlier installments of the series have netted over 30 million views. The rules of engagement are relatively simple, if Dream dies, the hunters win. On the flipside, the hunters are allowed to die repeatedly. A few custom plugins allow the hunters to track Dream via a compass in the overworld, but other than that the game remains largely unaltered. On its surface, this format seems to guarantee the hunters come out on top. But more often than not, Dream pulls just enough aces out of his sleeve to narrowly beat the hunters, and eventually the game.
It’s these ace-plays that make watching Dream take on the hunters so alluring. With Minecraft, players are given a world as big as their hard drive, and an infinite number of ways to play. It’s easy for choice paralysis to set in and guide players into set routines. Sure, spawning into a new world allows the player to do virtually anything they set their mind to. But more likely than not, the first thing any player will do is chop down a tree and start looking at building or mining out their first shelter. One would think that with the constraints of the manhunter series, this rut would be dug even deeper. In reality, every video Dream puts out manages to be different despite the premise being nearly identical.
