Resident Evil leaves the door open for more traditional, game-centric sequels
Zach Cregger's singular series reboot isn't quarantined by its downer ending.
Photo: Columbia Pictures
Spoiler Space offers thoughts on, and a place to discuss, the plot points we can’t disclose in our official review. Fair warning: This article features plot details of Resident Evil.
From the first announcement of Zach Cregger’s Resident Evil reboot, he’s been adamant that his film will not be “obedient to the lore of the games” and instead will “tell a story that feels authentic to the experience” of playing them. As Cregger spent the final weeks leading up to release pleading with gamers to give the film a chance, those same fans missed the second part of his intent: To tell a story on the periphery of the games. He succeeded, delivering a film that not only serves as a sideways companion to the first three Resident Evil games, but one that could also serve as a prequel to a more traditional take on the franchise. Gone is the sprawling sci-fi soap opera of the Spencer family, of Albert Wesker, and of Chris and Claire Redfield’s reunion. But that doesn’t mean these couldn’t eventually happen. While it might be game over for Bryan at the end of the movie, Resident Evil leaves things at the moment of open-door calamity, when containing the outbreak becomes impossible.
For his version of Resident Evil, Cregger follows medical courier Bryan (Austin Abrams), a self-described glorified Postmates driver who sucks at guns—the kind of underappreciated worker who might’ve been labeled “essential” during the first days of the COVID pandemic. He’s a far cry from the S.T.A.R.S. of the game or the superheroic Alice (Milla Jovovich) from Paul W.S. Anderson’s Ozzfest-infused take on the series, though plenty of elements from Resident Evil‘s games pop up throughout the new film.