That’s when Sonic Mania is at its best. The four original zones and the drastically overhauled second acts the team was allowed to cook up are dense with crisscrossing paths and delightful little toys that bounce Sonic around in novel ways. In Studiopolis alone, you’ll be zapped between satellite dishes, shot out of a popcorn maker, ride scissor-lifting director’s chairs, roll around on film reels, and be flung into a boss fight so clever that to explain it here would be to ruin a great surprise. There’s so much going on in each level, so many secrets and one-off novelties, that I didn’t mind getting game overs and having to start again. I wanted to replay them, to try different routes and see what was hiding just across the gaps I failed to clear the first time. This isn’t unique to Mania. It’s been Sonic’s central philosophy from the beginning: Build games that are short and relatively easy, but fill them with sprawling zones that invite curiosity and exploration. What we’re seeing here is a natural evolution of that concept, the first honest to god attempt to dig it out of the past and bolster it with lessons about engagement and surprise that game designers have learned since Sonic was cut off at the knees in 1994.

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That understanding of Sonic’s best attributes and the game’s keen improvement on them is most evident in Mania’s classic levels. Some parts have been left nearly untouched, but putting them side by side reveals tweaks that greatly improve their pacing, making those stretches where Sonic is allowed to dash forward like an uncontrollable blur even more of a satisfying reward than they were before. It also helps that Mania Sonic moves the slightest bit faster than his former self, yet another subtle way the game plays off our exaggerated memories of the series, and that the ingenuity and variety of the original zones bleeds into the remakes, upending expectations and making every alternate path as intriguing as it was decades ago. You never know when you’re going to find some well-hidden amusement or power-up that has a surprising new effect on the world around you.

All of this is just a fancy way of saying Sonic Mania is probably the best Sonic ever made. It’s almost unfair to compare it to the early ’90s games from which it was inspired, a string of releases that only had a span of four years to grow and improve before Sega chucked them away. The people who made Sonic Mania were, first and foremost, fans who spent years tearing those classic games down and seeing the series in a way Sonic Team itself either failed to comprehend or was never allowed to explore. Given the opportunity to express that passion on a grander stage, they’ve made a game that finally realizes everything the Sonic of old could be. Hopefully, they get a chance to do it again and bring even more of their originality to the table.