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A dedication to hostility keeps The Witcher 3 cohesive despite its sprawl
By Patrick Lee June 4, 2015 | 3:00pm
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The Witcher 3: The Wild Hunt—What's Your Fantasy?
By Drew Toal June 4, 2015 | 10:30am
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Temple of Elemental Evil Boardgame
By Keith Law June 3, 2015 | 12:48pm
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Machineers: Code Rust
By Brian Taylor June 1, 2015 | 10:18am
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Solarix: Back to the Future
By Daniel Sims May 29, 2015 | 12:30pm
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Videogames For Humans edited by Merritt Kopas
By Javy Gwaltney May 29, 2015 | 9:00am
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Nintendo’s Splatoon is armed to the gills with aquatic whimsy and puns
By Derrick Sanskrit May 28, 2015 | 1:00pm
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Splatoon: Magical Inking
By Jon Irwin May 27, 2015 | 10:00am
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Life is Strange Episode 3: Butterfly Uh-ffect
By Maddy Myers May 22, 2015 | 9:00am
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Sunset: Shall I Project A World?
By Javy Gwaltney May 21, 2015 | 2:31pm
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Elysium Boardgame
By Keith Law May 21, 2015 | 11:00am
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Wolfenstein: The Old Blood backs away from The New Order’s strengths and into the past
By Drew Toal May 20, 2015 | 5:00am
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Not A Hero wants you to embrace its hyperactive hyper-violence
By Julie Muncy May 19, 2015 | 2:00pm
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Project CARS—Grounded Driving Sim
By Cameron Kunzelman May 8, 2015 | 3:00pm
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Wolfenstein: The Old Blood—Just A Jump To The Left
By Javy Gwaltney May 7, 2015 | 9:00am
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Crypt Of The NecroDancer combines intimidating influences into a friendly hybrid
By Julie Muncy May 7, 2015 | 5:00am
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Assassin’s Creed Chronicles cuts away the series’ fat in its promising debut
By Patrick Lee May 5, 2015 | 2:00pm
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Broken Age: Act Two—Second Half Slump
By Joe Bernardi April 29, 2015 | 12:20pm
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Broken Age is finally finished, and it was worth the bumpy journey
By Joe Keiser April 28, 2015 | 3:00pm
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Gurumin: A Monstrous Adventure—Scary Monsters (And Super Creeps)
By AM Cosmos April 28, 2015 | 11:00am
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XCOM Boardgame: No Controller Needed
By Keith Law April 24, 2015 | 4:00pm
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Mortal Kombat X takes its absurdity very seriously
By Matt Gerardi April 23, 2015 | 6:00pm
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The Charnel House Trilogy: Dangers on a Train
By Brian Taylor April 23, 2015 | 3:45pm
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Pillars Of Eternity uses its vast fantasy lore to tell vital personal stories
By Nick Wanserski April 21, 2015 | 5:00am
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Mortal Kombat X: New Kids On The Block
By Javy Gwaltney April 20, 2015 | 10:30am
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Pillars of Eternity: Gather Your Party
By David Jagneaux April 16, 2015 | 10:00am
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Borderlands: The Handsome Collection
By Cameron Kunzelman April 14, 2015 | 9:00am
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Boss fights are the only fights in the refreshingly restrained Titan Souls
By Drew Toal April 14, 2015 | 5:00am
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Titan Souls: The Advantage of Efficiency
By Garrett Martin April 13, 2015 | 9:00am
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Pneuma: Breath of Life—Shallow End
By Jack de Quidt April 10, 2015 | 10:45am
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Baseball Highlights: 2045 Boardgame
By Keith Law April 9, 2015 | 10:50am
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Paperbound: It's Made Out of People
By Jagger Gravning April 6, 2015 | 10:15am
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The Sims 4 Get to Work: Half-Baked
By Janine Hawkins April 3, 2015 | 9:45am
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Bloodborne knows how good it is—and how doomed you are
By Matt Gerardi April 2, 2015 | 3:00pm
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Sid Meier’s Starships: Fighting Gravity
By Austin Walker April 2, 2015 | 10:30am
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No one comes out clean in Battlefield Hardline’s murky cop drama
By Ryan Smith April 1, 2015 | 2:00pm
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Life Is Strange Episode 2: Sophomore Slump
By Maddy Myers April 1, 2015 | 12:30pm
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The ubiquitous glitching in Axiom Verge is a feature, not a bug
By John Teti March 31, 2015 | 4:00pm
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Bloodborne: Some Kind of Way Out of Here
By Javy Gwaltney March 31, 2015 | 10:30am
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Axiom Verge: Incorruptible Nostalgia
By Suriel Vazquez March 30, 2015 | 10:37am
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NanoBot Battle Arena Boardgame
By Keith Law March 27, 2015 | 1:45pm
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There’s no gray in White Night’s black-and-white world, and that’s a problem
By Julie Muncy March 26, 2015 | 3:00pm
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White Night: Black Hat
By Carli Velocci March 25, 2015 | 11:00am
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Resident Evil: Revelations 2 finds a soap opera in the series’ recycled parts
By Anthony John Agnello March 24, 2015 | 3:00pm
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Battlefield Hardline: Cop Out
By Austin Walker March 23, 2015 | 10:30am
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Oreshika: Tainted Bloodlines—Thicker Than Water
By Janine Hawkins March 19, 2015 | 9:00am
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Hotline Miami 2 is bigger, bloodier, and more contemplative
By Derrick Sanskrit March 19, 2015 | 5:00am
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Frustrating fights spoil the wacky premise of Nintendo’s Code Name S.T.E.A.M.
By Samantha Nelson March 18, 2015 | 5:00am
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A lovable cast of anime cliches can’t save the irritating Final Fantasy Type-0
By Patrick Lee March 17, 2015 | 3:00pm
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DMC: Devil May Cry Definitive Edition—Turbo Modes and Sword Dudes
By Cameron Kunzelman March 17, 2015 | 10:15am
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Final Fantasy: Type-0 HD: Cutie Roulette
By Maddy Myers March 16, 2015 | 10:15am
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Guilty Gear Xrd - SIGN: Sincerely Outrageous
By Aevee Bee March 15, 2015 | 11:00am
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Hotline Miami 2: Wrong Number—Gore Bore
By Maddy Myers March 12, 2015 | 10:00am
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Code Name: S.T.E.A.M.: Jack Kirby's Adventure
By Garrett Martin March 11, 2015 | 1:00pm
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Rococo Boardgame
By Keith Law March 11, 2015 | 9:32am
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Ori and the Blind Forest: Metroid in the Moonlight
By Garrett Martin March 9, 2015 | 11:01pm
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Mario vs. Donkey Kong: Tipping Stars—Power Walking
By Brian Taylor March 9, 2015 | 10:00am
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An episodic Resident Evil premieres with great characters and gray rooms
By Anthony John Agnello March 3, 2015 | 6:00am
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The Deer God: All That Glitters
By Javy Gwaltney March 2, 2015 | 11:10am
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The Order: 1886’s worst crime is wasted potential
By Drew Toal February 27, 2015 | 6:00am
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Kirby and the Rainbow Curse: Claystation
By Jon Irwin February 26, 2015 | 4:00pm
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Kirby And The Rainbow Curse can’t feel new, but that doesn’t mean it feels old
By Joe Keiser February 26, 2015 | 6:00am
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Roundabout: Funny Ha Ha?
By Javy Gwaltney February 25, 2015 | 9:19am
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Apotheon: A Song of Wonder
By Javy Gwaltney February 23, 2015 | 2:31pm
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In Grow Home, a clumsy robot stumbles into simple beauty
By Matt Gerardi February 19, 2015 | 6:00pm
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The Order: 1886—London's Burning
By Garrett Martin February 19, 2015 | 7:01am
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In Evolve, it’s either all-for-one or all-for-naught
By Ryan Smith February 18, 2015 | 3:00pm
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Evolution Boardgame
By Keith Law February 17, 2015 | 12:32pm
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Apotheon’s clunky action ruins a pleasant journey through Greek myth
By Patrick Lee February 17, 2015 | 6:00am
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Total War: Attila—Hun Factor
By Ian Williams February 12, 2015 | 6:00am
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Gravity Ghost is a cosmic search for security and companionship
By Julie Muncy February 11, 2015 | 6:00am
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Neo Scavenger: Frozen
By Javy Gwaltney February 6, 2015 | 1:30pm
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Game of Thrones Episode 2: The Lost Lords—Hard Times
By Javy Gwaltney February 4, 2015 | 8:48am
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Five Tribes Boardgame: Original Djinn
By Keith Law February 3, 2015 | 2:00pm
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Life Is Strange accurately recalls the teenage experience or whatever…
By Derrick Sanskrit February 3, 2015 | 6:00am
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Dying Light: Running Through the Mundane
By Reid McCarter February 2, 2015 | 8:45am
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Life Is Strange Episode One: Teenage Mutant Ninja Time Travels
By Maddy Myers January 30, 2015 | 2:36pm
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Grim Fandango Remastered: Raising the Dead
By Maddy Myers January 27, 2015 | 9:04am
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Citizens Of Earth has sharp humor but too much dull downtime between punchlines
By Samantha Nelson January 27, 2015 | 6:00am
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Gravity Ghost: Stars and Science Forever
By Bryant Francis January 26, 2015 | 1:37pm
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Resident Evil HD Remaster: Better Off Dead
By Justin Clark January 23, 2015 | 2:01pm
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Saints Row: Gat Out of Hell—Dumb With Pizazz
By Javy Gwaltney January 19, 2015 | 1:21pm
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Developer's Dilemma by Casey O'Donnell: An Ethnography of Game Developers
By Brian Taylor January 15, 2015 | 1:50pm
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Kingdom Hearts HD 2.5 Remix—Feelings in 1080p
By Todd Harper January 13, 2015 | 9:30am
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Elegy For A Dead World doesn’t tell a story; it inspires new ones
By Derrick Sanskrit January 13, 2015 | 6:00am
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Geometry Wars 3: Dimensions—Same Old Shapes
By Cameron Kunzelman January 7, 2015 | 12:30pm
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The Talos Principle uses puzzles to raise existential questions
By Anthony John Agnello January 7, 2015 | 6:00am
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Trials Frontier: Spin to Win
By Nichole Tucker January 6, 2015 | 9:00am
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Istanbul Boardgame: Family Strategy
By Keith Law January 2, 2015 | 11:30am
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Elegy For A Dead World: SadLibs
By Cameron Kunzelman January 2, 2015 | 10:00am
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Lara Croft and the Temple of Osiris: No Raider Left Behind
By Suriel Vazquez December 29, 2014 | 8:15am
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The Talos Principle: I Think, Therefore I Solve
By Jed Pressgrove December 23, 2014 | 10:40am
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The Crew: Postcard America
By Austin Walker December 22, 2014 | 1:25pm
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A Bird Story: Cry and Buy
By Jed Pressgrove December 18, 2014 | 8:00am
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The Crew is a car game with no interest in the players behind the wheel
By Derrick Sanskrit December 18, 2014 | 6:00am
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Assassin's Creed: Rogue—An Uncommon History
By Brian Taylor December 16, 2014 | 2:00pm
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Game of Thrones Episode 1: Iron From Ice—A Family Affair
By Javy Gwaltney December 15, 2014 | 10:52am
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I Am Bread: The Tenacity of Toast
By Javy Gwaltney December 11, 2014 | 12:39pm
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Telltale distills Game Of Thrones’ appeal into a compact video-game premiere
By Drew Toal December 10, 2014 | 5:00pm
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The new World Of Warcraft expansion goes back in time but makes tons of progress
By Samantha Nelson December 10, 2014 | 6:00am
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Pokémon Omega Ruby and Alpha Sapphire: As In Olden Days
By Casey Malone December 9, 2014 | 10:00am
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Concordia Boardgame: A Game As Good As Its Map
By Keith Law December 9, 2014 | 8:00am
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Tales from the Borderlands Episode One: Zer0 Sum—Thick as Thieves
By Javy Gwaltney December 8, 2014 | 8:00am
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Captain Toad: Treasure Tracker proves that stealth can still be colorful
By Derrick Sanskrit December 4, 2014 | 6:00am
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Never Alone is a warm welcome to Alaska Native folklore
By Joe Keiser December 4, 2014 | 6:00am
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Dragon Age: Inquisition—Love In The Time of Dragons
By Maddy Myers December 2, 2014 | 8:00am
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Sonic Boom trades the series’ hallucinatory art for a shabby bootleg
By Anthony John Agnello December 2, 2014 | 6:00am
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Far Cry 4 is woefully unengaged from its boundless violence
By Calum Marsh December 2, 2014 | 6:00am