Wolfenstein: The Old Blood backs away from The New Order’s strengths and into the past
“How many Nazis are there in this world, anyhow?”
There are no easy answers for burly Wolfenstein protagonist B.J. Blazkowicz, as the objects of his rhetorical ire come goose-stepping through the windows and doors with murderous intent. But it’s not very clear whether he thinks there are too many Nazis or too few. Because if there’s one thing this guy was placed on the earth to do, it’s putting Hitler’s pawns in the ground. And if the world has no more Nazis, does it still need B.J. Blazkowicz?
Wolfenstein: The Old Blood is a prequel to 2014’s Wolfenstein: The New Order. The year is 1946, and thanks to a stunning technological leap, the German army has the Allies on the cusp of defeat. As the game begins, Blazkowicz and a suitably expendable buddy are tasked with infiltrating Castle Wolfenstein and securing vital intelligence. These documents are held in the hateful, arthritic claws of a Nazi crone called Helga. She is intent on marshaling occult Teutonic forces to vanquish American freedom once and for all.
Your infiltration mission is exposed almost immediately, and Blazkowicz soon finds himself in a windowless pit where his only friend is an inanimate metal pipe. (In a situation eerily similar to Homer Simpson’s journey into space, this unremarkable piece of corroded metal, in many ways, becomes the true hero of the story.) The Nazis may boast advanced military technology and ancient Visigoth sorcery, but these trifles are clearly no match for a dash of Yankee know-how and a bit of multi-purpose tooled iron.