The familiar My Hero Academia: All’s Justice doesn't seem to go beyond its predecessors
We got to preview this popular anime’s latest arena fighter adaptation, and so far, it seems like more of the same.
Image credits: My Hero Academia: All’s Justice (Byking Inc., Bandai Namco Entertainment Inc.)
Last year, My Hero Academia completed its stupendous comeback. After a downward turn in the show’s middle seasons and negative buzz around the manga’s conclusion, the anime closed out about as strongly as it could have, empowered by excellent animation and cathartic conclusions. With these kinds of good vibes in the air, it feels natural to wonder if the series’ video game adaptations—which so far include the tepidly received Battle Royale, My Hero Ultimate Rumble, and a pair of serviceable (albeit unremarkable) arena fighters, My Hero One’s Justice 1 and 2—could similarly turn things around.
Unfortunately, that may be a bit too much to ask of My Hero Academia: All’s Justice, the next arena fighter in the series from Byking Inc., the studio that developed all of the previously mentioned titles. At least based on a three-hour hands-on session with the game, the latest installment’s impressive roster and numerous modes don’t appear enough of a power-up to overcome so-so central battles that emphasize volume over depth.
Still, there’s no denying the game has more “content” than its predecessors, with several ways to engage with this animanga’s world: a Story Mode, Team Up Missions that take place in a small open-ended sandbox, the Hero’s Diary that presents original slice-of-life scenes, and of course, versus modes to duke it out against CPUs or online opponents (we saw the former but not the latter, so can’t comment on the multiplayer functionality).
As for the Story Mode, it retells the final arc of the narrative, switching between colorized, partially animated panels from the manga and sequences that have you play out these battles yourself. It’s a perfectly acceptable way to re-experience this climax, but doesn’t add enough of its own charm to stand out. While these moving comic cutscenes look decent, they feel lackluster compared to the anime’s explosive execution of the same moments (especially because these striking sequences aired so recently). As for the game part, the handful of duels in the preview were more irritating than exhilarating. For instance, a late-stage encounter against All For One proved a bit too comic-accurate; this all-knowing foe parried incoming close-range strikes with ease (perhaps because the AI was reading player inputs). As a result, the easiest way to clear the fight was to stand at a distance and blast this big bad with Bakugo’s missile-like explosives, which wasn’t exactly as exciting as the anime’s incendiary portrayal of the same encounter. For those desperate to play out these pivotal scenes, you could certainly do worse, as most scrapes likely won’t be this grating, but it wasn’t the best introduction.