Let’s start again: 12 resolutions for pop culture in 2018

It’s a New Year, and with it comes the opportunity for a fresh start—to take a hard and unflinching look at the areas in our lives that could stand to be improved, then to immediately give up on that and start thinking about how pop culture can better distract us from our problems. In what has become an annual…

The A.V. Club's favorite games of 2017

Every December, instead of searching for a group consensus, Gameological looks back at the year in games through individual perspectives. These are the staffers’ personal takes on a few games that have stuck in their minds for whatever reason—big or small—and does not represent any sort of institutional expression.…

In GoldenEye, screen-looking didn’t break the game—it was the game

I don’t know if you heard, but this week, The A.V. Club took its annual trip back in time and celebrated 1997 Week. In the world of video games, it was a pretty solid year, and I kicked things off with Supper Club editor Kevin Pang talking about one of its landmark releases: GoldenEye 007. Lots of good times were…

Hellblade’s battle with mental illness is an agonizing story only games could tell

As Hellblade begins and our main character, a Celtic warrior named Senua, paddles down the foggy river that serves as the backdrop for its opening credits, the first name we see doesn’t belong to a director or producer or actor. The first credit goes to the game’s mental health adviser, Cambridge neuroscience…