The Balatro 1.1 Update is Delayed, and It's a Good Thing

The Balatro 1.1 Update is Delayed, and It's a Good Thing

Balatro’s explosive success has had a substantial impact on the games industry, though not all of the lessons taken from the game’s acclaim are fair or even healthy. Following its release, Balatro has been propped up as the ideal “indie” game, further popularizing the “roguelike deckbuilder” genre and fueling the glorification of the solo developer. Some hyper-business-oriented games industry people believe they have figured out how to make “the next Balatro,” when in truth the game’s blowout popularity had very much to do with luck (this is not to say Balatro isn’t an excellent game with very clever design—it very much is, but games don’t become overnight sensations solely due to their merit).

Localthunk, the anonymous dev behind Balatro, has pushed back against the harmful oversimplifications people use to justify and attempt to mimic Balatro’s success. Last week, in a profound blog post, Localthunk discussed burnout and crunch culture.

The post was made to announce that Balatro’s free 1.1 update, which will add lots of new content to the game, is delayed and will no longer be coming out this year. “I am in a very lucky position in that I can choose to work this job however I wish,” Localthunk writes, “and I think the best version of ‘work’ for me is the version that makes me want to come back to my keyboard every day, healthy, and hopefully just as excited about game development 5 years from now as I am today. I don’t want 1.1 to be the last update this game gets.”

Localthunk added that the new timeline for Balatro 1.1 will be “it’s done when it’s done.” He talked about how when the game launched, he was working 12 hours a day, and that following deadlines doesn’t work with his personal design process.

Despite his anonymity, Localthunk has been amazingly transparent about his experiences developing Balatro, and he continues to serve as an excellent role model for aspiring game developers. If you’d like to hear more from Localthunk, check out his blog and his interview on Eggplant: The Secret Lives of Games.

 
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