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Final Fantasy XV’s second demo leaves out the game’s most promising parts
By Patrick Lee April 15, 2016 | 5:00am
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What game would you rather watch than play?
By Nick Wanserski, Zack Handlen, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee April 14, 2016 | 5:00am
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Final Fantasy VII’s Legacy Gets Everything About Final Fantasy VII Wrong
By Harry Mackin April 13, 2016 | 3:02pm
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Wolfenstein: The New Order and the Fictionalization of the Nazi
By Delilah Sinclair April 11, 2016 | 3:00pm
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What Final Fantasy VIII gets right about the details of teenage life
By Matt Gerardi April 8, 2016 | 6:00pm
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Nova Covert Ops provides a glimpse at why StarCraft: Ghost didn’t make it
By Samantha Nelson April 8, 2016 | 5:00am
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The Three Modes of Male Sexuality in Videogames
By Dante Douglas April 7, 2016 | 2:20pm
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Final Fantasy VIII makes high school’s life-or-death drama literal
By Anthony John Agnello April 6, 2016 | 5:00am
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Time to Get Better: Games and Mental Illness
By Alan Bradley April 5, 2016 | 11:08am
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Jingle Cats can be as surreal as actually living with a cat
By Anthony John Agnello April 5, 2016 | 5:00am
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Route 66: Winning the Great American Road Trip
By Nate Ewert-Krocker April 4, 2016 | 12:35pm
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Readers praise a beloved board game’s power to evoke Cold War paranoia
By Matt Gerardi April 1, 2016 | 7:00pm
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A Remedy for Clichés: Sam Lake on Quantum Break
By Cameron Kunzelman April 1, 2016 | 11:00am
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Bravely Second’s demo shows the sequel is sticking to its strengths
By Patrick Lee April 1, 2016 | 5:00am
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Cold War board games explore the conflict’s history, spycraft, and humor
By Samantha Nelson March 31, 2016 | 3:00pm
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Easter Eggs: The Hidden Secrets of Videogames
By Jack Yarwood March 27, 2016 | 12:21pm
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Working in Resident Evil 2’s police station must’ve been a nightmare
By Matt Gerardi March 25, 2016 | 6:00pm
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The Power of Brands: Monopoly Empire and World Monopoly Day
By Joe Bernardi March 25, 2016 | 3:16pm
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Wall Destroyer is a slightly less pointless way to pass the time
By Zack Handlen March 25, 2016 | 5:00am
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Magic: The Gathering—Shadows Over Innistrad Preview
By Cameron Kunzelman March 23, 2016 | 9:30am
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The best, worst, and weirdest games from Resident Evil’s 20-year history
By Anthony John Agnello March 22, 2016 | 3:00pm
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Why the Original Resident Evil Remains Relevant 20 Years Later
By Luke Dormehl March 22, 2016 | 1:00pm
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The Deadly Tower of Monsters Is A Love Letter To Classic Sci-Fi Schlock
By Parker Lemke March 21, 2016 | 3:00pm
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Readers dissect Twilight Princess’ obsession with history and decay
By Matt Gerardi March 18, 2016 | 6:30pm
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6 things we learned while reviewing The Division
By William Hughes March 18, 2016 | 5:00am
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The next Zelda should learn from the few things Twilight Princess did well
By Matt Gerardi March 17, 2016 | 4:00pm
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The Dissonance of The Division: From Saviors to Murderers
By Eric Van Allen March 17, 2016 | 12:02pm
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Saving Kate and Saving Myself in Life is Strange
By Holly Green March 16, 2016 | 12:11pm
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Life Is Strange offers a different kind of power fantasy
By Patrick Lee March 15, 2016 | 3:00pm
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How Videogame Depictions of Racism Distract from Real Discourse
By Imran Khan March 14, 2016 | 2:04pm
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What did Red Dead Redemption have to say about the value of vengeance?
By Matt Gerardi March 11, 2016 | 7:30pm
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An Improbable Conceit: The Importance of Heavy Rain and Beyond: Two Souls
By Jenn Frank March 11, 2016 | 11:00am
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Quantum Break is a fascinating symbol of Xbox One’s past and future
By Matt Gerardi March 11, 2016 | 6:00am
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What Black Ops 3 Says About the Antiquated Values and Unchecked Militarism of Call of Duty
By Justin Keever March 10, 2016 | 9:11am
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What game do you love despite knowing it’s terrible?
By Nick Wanserski, Joe Keiser, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee March 10, 2016 | 6:00am
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Gravity Rush carries on the artistic legacy of Jean “Moebius” Giraud
By Toussaint Egan March 9, 2016 | 3:00pm
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Shadow Of Mordor proves revenge is shallow by whiffing its final battle
By Anthony John Agnello March 8, 2016 | 3:00pm
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Far Cry Primal: Make This Village Great Again
By Cameron Kunzelman March 8, 2016 | 12:40pm
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AAA Refugees: The Flame in the Flood and the Rise of the Boston Indies
By Carli Velocci March 7, 2016 | 10:30am
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Readers tear into the flawed morality of the Assassin’s Creed
By Matt Gerardi March 4, 2016 | 8:15pm
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Grifball turns Halo into rugby—but with giant hammers and laser swords
By Matt Gerardi March 4, 2016 | 6:00am
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Firewatch, Projection and Isolation
By Reid McCarter March 2, 2016 | 4:11pm
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A run-in with Jack The Ripper exposes the barbarism of the Assassin’s Creed
By Patrick Lee March 2, 2016 | 6:00am
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The Boardgames of Toy Fair 2016
By Keith Law March 1, 2016 | 2:44pm
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Virtual Pick-Up Artists: The Monotonous Sex Life of Videogames
By Imran Khan March 1, 2016 | 12:49pm
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Readers answer XCOM 2’s hardest question: To save-scum or not to save-scum?
By Matt Gerardi February 26, 2016 | 7:30pm
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Pokémon created a phenomenon by delaying gratification
By Matthew Crowley February 26, 2016 | 6:00am
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Devil Daggers is an irresistible Sisyphean nightmare
By Matt Gerardi February 26, 2016 | 6:00am
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How Firewatch Illustrates The Tragedy Of Inconvenient Love
By Holly Green February 25, 2016 | 9:00am
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The State of Games at MoMA 4 Years Later (Part Two)
By Tim Mulkerin February 23, 2016 | 3:00pm
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The State of Games at MoMA 4 Years Later (Part One)
By Tim Mulkerin February 22, 2016 | 3:00pm
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A reader explains why Spirit Tracks’ spunky princess is the best Zelda yet
By Matt Gerardi February 19, 2016 | 7:00pm
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Learning to Love Nature with Firewatch
By Gita Jackson February 19, 2016 | 10:40am
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Fraught Relationships: How Fire Emblem Saved Itself and Became Controversial
By Henry Gilbert February 19, 2016 | 9:30am
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World warrior music: Ranking every Street Fighter V character theme
By Matt Gerardi February 19, 2016 | 6:00am
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Princess Zelda’s clumsy evolution reflects a series in search of its soul
By Zack Handlen February 18, 2016 | 6:00am
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Street Fighter: The Story So Far
By Stephen Wilds February 17, 2016 | 1:25pm
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In The Legend Of Zelda, the clothes make the hero
By Derrick Sanskrit February 17, 2016 | 6:00am
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Everyday People: Paste Interviews Firewatch Director Jake Rodkin
By Garrett Martin February 16, 2016 | 2:00pm
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The Link To The Past comic has the ending the game deserved
By Anthony John Agnello February 16, 2016 | 6:00am
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One-legend wonders: 13-plus great Zelda items that only appeared once
By Nick Wanserski, Anthony John Agnello, Sam Barsanti, Derrick Sanskrit, William Hughes, Matt Gerardi February 15, 2016 | 6:00am
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What can we learn from gaming’s sudden fascination with fabric?
By Matt Gerardi February 12, 2016 | 7:00pm
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Magic Pro Tour Atlanta: Arcane Signs and Eldritch Secrets
By Cameron Kunzelman February 12, 2016 | 11:30am
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Our reviewer talks sacrifice, snake people, and silly soldier names in XCOM 2
By William Hughes, Matt Gerardi February 12, 2016 | 6:00am
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Street Fighter II led the way for games as a medium of self-expression
By Anthony John Agnello February 12, 2016 | 6:00am
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Marketing and Mortality at the Avengers Academy Launch Party
By Garrett Martin February 10, 2016 | 6:30pm
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Play around this Valentine’s Day with these relationship-themed board games
By Samantha Nelson February 10, 2016 | 6:00am
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The simplicity of Final Fantasy IV and its cast made for a timeless game
By Matt Gerardi February 5, 2016 | 7:00pm
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Girl Out of Games: The Cloying Dominance of the Fragile Woman Archetype
By Olivia White February 5, 2016 | 8:00am
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When even Cam Newton can’t save you from a Madden disaster
By Drew Toal February 5, 2016 | 6:00am
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The return of FMV reflects gaming’s growing interest in humanity
By William Hughes February 4, 2016 | 3:00pm
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Bringing Habitat Back to Life
By Blake Hester February 3, 2016 | 2:45pm
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In Final Fantasy IV, the brutality inside a sealed cave sets the stage for loss
By Zack Handlen February 3, 2016 | 6:00am
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Stuck in Adolescence: Oxenfree, Degrassi and the Importance of YA Games
By Reid McCarter February 2, 2016 | 11:02am
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Readers dissect The Witness and its puzzling lineage
By Matt Gerardi January 29, 2016 | 8:00pm
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Gamestop’s Vanishing Act: How Videogame Retail in Puerto Rico is Dying
By Imran Khan January 29, 2016 | 9:00am
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Nuclear Throne will make you powerful but never truly safe
By William Hughes January 29, 2016 | 6:00am
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2015 Was the Year Nintendo Really Went Online
By Suriel Vazquez January 27, 2016 | 9:00am
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Seven circles of hell: Gameological’s guide to PlayStation 4 dynamic themes
By Patrick Lee January 27, 2016 | 6:00am
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The Unsubtle Subtlety of The Witness
By Garrett Martin January 26, 2016 | 5:16pm
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The First Rule of Satire is: You Do Not Talk About Satire
By Omar Elaasar January 25, 2016 | 11:30am
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Why do so many video games have unreliable narrators?
By Matt Gerardi January 22, 2016 | 7:00pm
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The Modest Fantasy of the PICO-8
By Nathan Altice January 22, 2016 | 12:00pm
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This weekend, we’re catching up on last year’s games while we still can
By Matt Gerardi January 22, 2016 | 6:00am
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Monaco steals the crime thriller “twist” and shows the masters how it’s done
By William Hughes January 20, 2016 | 6:00am
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This Sunday's NYTimes Crossword Puzzle Had One of the Greatest, Smartest Themes Ever
By Shane Ryan January 19, 2016 | 9:40am
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The tricky business of critiquing a work as personal as That Dragon, Cancer
By Matt Gerardi January 15, 2016 | 7:00pm
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A Magic Developer Talks Oath of the Gatewatch and More
By Cameron Kunzelman January 15, 2016 | 1:15pm
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Gotta go fast: Highlights from the Awesome Games Done Quick speedrunning marathon
By Patrick Lee January 15, 2016 | 6:00am
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How H.G. Wells Helped Pioneer Tabletop Gaming in 1913
By Brian Taylor January 13, 2016 | 10:15am
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Pulling Noby Noby Boy apart only brought people together
By Derrick Sanskrit January 13, 2016 | 6:00am
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Inside the Smite World Championships
By Cameron Kunzelman January 12, 2016 | 12:27pm
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What is your New Year’s gaming resolution?
By Drew Toal, Zack Handlen, Ryan Smith, Anthony John Agnello, Alex McLevy, Derrick Sanskrit, Sam Barsanti, William Hughes, Matt Gerardi, 5876237249237204994, Patrick Lee January 12, 2016 | 6:00am
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Time May Change Me: David Bowie and Omikron: The Nomad Soul
By Joe Bernardi January 11, 2016 | 10:47am
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This reader’s Fallout 4 backstory is even more tragic than the original
By Matt Gerardi January 8, 2016 | 7:00pm
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Magic: The Gathering—Puzzle Quest isn’t as addictive as its component parts
By Samantha Nelson January 8, 2016 | 6:00am
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Why Evie Frye Makes Me Love Assassin's Creed Again
By Richard Wakeling January 5, 2016 | 10:30am
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Gameological readers share their favorite games of 2015
By Matt Gerardi December 30, 2015 | 6:00am
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Why Until Dawn is the Multiplayer Game of the Year
By Ashley Barry December 28, 2015 | 11:32am
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Our favorite games of 2015, part two
By Patrick Lee, Nick Wanserski, Drew Toal, Ryan Smith, Samantha Nelson, Derrick Sanskrit, John Teti December 22, 2015 | 6:00am
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William Gibson's Game MEG 9 has Giant Robots, Sci-fi Philosophy
By Jason D'Aprile December 21, 2015 | 11:27am
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Our favorite games of 2015, part one
By Joe Keiser, Zack Handlen, Anthony John Agnello, Sam Barsanti, William Hughes, Matt Gerardi December 21, 2015 | 6:00am
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Readers debate the pleasures and perils of extra lives
By Matt Gerardi December 18, 2015 | 7:00pm
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Halo 5 is a step backward, but it’s a step in the right direction
By Matt Gerardi December 18, 2015 | 6:00am
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Parasite Eve bottles the eerie feeling of not celebrating Christmas
By Anthony John Agnello December 18, 2015 | 6:00am
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Wintry mix: 12 video game songs in the spirit of the season
By Nick Wanserski, Zack Handlen, Anthony John Agnello, Derrick Sanskrit, William Hughes, Matt Gerardi, Patrick Lee December 17, 2015 | 3:00pm
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It’s time for the extra life to die
By Anthony John Agnello December 16, 2015 | 4:00pm
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Should I Stay or Should I Go: How to Stay Afloat in the Games Media
By Luke Winkie December 16, 2015 | 1:30pm