Pain
Pain is a sandbox game in need
of a pail and shovel. Rag-doll physics are the primary plaything in this PlayStation
Network download. Using a giant slingshot, players fling a Jackass-style stuntman toward a
city skyline, slamming his body into brick walls, plate glass, and cases of
explosives. The result is a kind of human pinball game where points (and
sadistic pleasure) are racked up with every concussion. The game channels Burnout
3: Takedown
with its angle on gleeful destruction. "Ooch" bonuses grant post-collision
control—a necessity when trying to prolong your crash dummy's flailing
rampage.
Before
long, the novelty of trashing private property rapidly wears off, and a
profound lack of customization stifles user creativity. The makers of Pain aimed to create an urban
playground in the vein of Tony Hawk's Pro Skater, but since players can
only launch from one spot, their ability to explore and create their own "lines"
is severely limited. It doesn't help that the game's prefab activities,
particularly those for one player, feel phoned-in. Mime Toss and Spank The
Monkey task players with flinging street performers into windows, or
clotheslining bare-assed primates. Better are the multiplayer flavors of
Bowling and Horse, but without online play, these offerings may well go unused.
The good news is that the version of Pain we're playing now probably isn't its finished
form. The game's developers promise updates, changes, and expansions. Though that's
of little consolation to folks who've already forked over their dough.