Games Features
- Reality intrudes on Splinter Cell: Conviction’s action fantasy in unsettling ways By Julie Muncy October 15, 2014 | 5:00am
- Readers celebrate Chrono Trigger’s world building By Matt Gerardi October 10, 2014 | 6:00pm
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- What last-gen game should we play before it’s too late? By Nick Wanserski, Drew Toal, Calum Marsh, Joe Keiser, Ryan Smith, Anthony John Agnello, Jordan Minor, Derrick Sanskrit, Patrick Lee October 9, 2014 | 5:00am
- Chrono Trigger’s heroes must relive the history of their home to save it By Anthony John Agnello October 8, 2014 | 5:00am
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- Creating multiplayer fun in single-player worlds By John Teti October 3, 2014 | 5:00am
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- Previewing the games of tomorrow today from Gen Con By Samantha Nelson, Tasha Robinson September 30, 2014 | 5:00am
- The one weird trick Nintendo used to pretty up The Legend Of Zelda: Majora’s Mask By Matt Gerardi September 26, 2014 | 6:30pm
- Imported oddities bring the surprise back to video games By Matt Gerardi September 26, 2014 | 5:00am
- Fallout 3’s Megaton is one of the better crappy post-apocalypse communities By Drew Toal September 24, 2014 | 5:00am
- The new Dungeons & Dragons is more streamlined but no less of a challenge By Samantha Nelson September 23, 2014 | 5:00am
- Readers share their Destiny criticisms and sordid Sims tales By Matt Gerardi September 19, 2014 | 6:30pm
- Strategies to cope with Super Smash Bros. anticipation By John Teti September 19, 2014 | 5:00am
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- Entering the thought processes behind the weirdest video games titles around By Jordan Minor September 16, 2014 | 5:00am
- Readers dive deeper into the “Final Girl” theory of slasher films By Matt Gerardi September 12, 2014 | 6:30pm
- Our critic answers your Destiny questions from the front lines of Old Russia By Matt Gerardi September 12, 2014 | 5:00am
- What women in ’70s slasher films tell us about women in games today By Kyle Fowle September 11, 2014 | 5:00am
- Readers add 21 tracks to our “game songs for idle moments” playlist By Matt Gerardi September 5, 2014 | 5:00pm
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- Screen to table: 9 board game adaptations of vintage video games By Anthony John Agnello September 3, 2014 | 5:00am
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- Readers share tales of video game terror By Matt Gerardi August 29, 2014 | 5:18pm
- Have you ever been ashamed of playing a game you know is bad? By Matt Gerardi August 29, 2014 | 5:00am
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- Recalling the dumbest, most unfair King’s Quest deaths By Matt Gerardi August 15, 2014 | 5:00pm
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- What if movie tie-in games never stopped being weird? By Matt Gerardi August 8, 2014 | 5:00pm
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- A Japanese studio turned Major League into an extraordinarily dull video game By Anthony John Agnello August 7, 2014 | 5:00am
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- Gameological readers are wise to Princess Peach’s airhead act By Matt Gerardi August 1, 2014 | 5:45pm
- Is it possible to escape software-update hell? By John Teti August 1, 2014 | 5:00am
- Kirby embodies the best and worst of Nintendo’s malleable creative spirit By Anthony John Agnello July 31, 2014 | 5:00am
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- The Kim Kardashian iPhone game is a brilliant guide to fame By Sonia Saraiya July 29, 2014 | 5:00am
- Remembering the intense role-playing of The Matrix Online By Matt Gerardi July 25, 2014 | 5:30pm
- This weekend, we seek to reclaim past Smash Bros. glory By Matt Gerardi July 25, 2014 | 5:00am
- What’s your favorite game of the year so far? By Nick Wanserski, Steve Heisler, Drew Toal, Joe Keiser, Ryan Smith, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, Sam Barsanti, Matt Gerardi, Kyle Fowle, Sonia Saraiya, John Teti July 24, 2014 | 5:00am
- Apple’s hypocritical App Store policies infantilize games By Ryan Smith July 23, 2014 | 5:00am
- Grand Theft Ovid is what happens when games and ancient poems meet on stage By Matthew Crowley July 22, 2014 | 5:00am
- We dig deep for our weekend gaming thread By John Teti July 18, 2014 | 5:00am
- Readers share Denny’s tales and Kentucky Route Zero theories By Matt Gerardi July 11, 2014 | 8:10pm
- We prepare for a weekend of constant fighting By John Teti July 11, 2014 | 5:00am
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- Kentucky Route Zero exposes the still-aching wounds of the financial crisis By Kyle Fowle July 8, 2014 | 5:00am
- Readers dig into Shovel Knight’s new take on old games By Matt Gerardi July 3, 2014 | 5:30pm
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- In Flower, wherever you go, there you aren’t By Patrick Lee June 25, 2014 | 5:00am
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- Is a slow start a dealbreaker for games? By Matt Gerardi June 20, 2014 | 5:00am
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- The future will be strapped on: Testing wearable tech at E3 By Ryan Smith June 17, 2014 | 5:00am
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- Never Alone’s designer wants to send players to meet Alaska’s native people By Ryan Smith June 13, 2014 | 3:00pm
- What E3 game do you wish you could play right now? By Matt Gerardi June 13, 2014 | 5:30am
- The first Dragonlance novels gave Dungeons & Dragons a new dimension By Jason Heller June 13, 2014 | 5:00am
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- The designer of Not A Hero says an “infinite punch” bug might be a feature By Matt Gerardi June 12, 2014 | 3:00pm
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- Using Mario for evil is all too tempting in Mario Maker By Matt Gerardi June 11, 2014 | 5:00pm
- At E3, Microsoft tried to get players to fall back in love with them By Ryan Smith June 11, 2014 | 5:00am
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- Readers share Final Fantasy memories, and we reveal our E3 questionnaire By Matt Gerardi June 6, 2014 | 5:00pm
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- What should we ask game developers at E3? By Matt Gerardi June 3, 2014 | 5:00pm
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- Our readers have some bones to pick with Watch Dogs By Matt Gerardi May 30, 2014 | 5:00pm
- Nintendo never got the Game Boy Advance hardware quite right By Matt Gerardi May 30, 2014 | 5:00am
- Chicago’s top Skee-Ball club is like a bowling league but with more puns By Samantha Nelson May 29, 2014 | 5:00am
- Screw heroism—these board games let you play the villain against your friends By Samantha Nelson May 27, 2014 | 5:00pm
- A reader breaks down exactly why Metroid: Other M is such a disaster By Matt Gerardi May 23, 2014 | 5:00pm
- Is it important to pace yourself when you play huge games? By John Teti May 23, 2014 | 5:00am
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- The isolation of Metroid Prime reflects its hero’s sense of loss By Nick Wanserski May 21, 2014 | 5:00am
- Readers debate the sense and nonsense of Elizabeth’s arc in BioShock Infinite By Matt Gerardi May 16, 2014 | 5:00pm
- When mastering a game makes it less fun By Matt Gerardi May 16, 2014 | 5:00am
- Sawbuck Gamer celebrates the hardworking mice and dogs of the world By John Teti, Drew Toal, Matt Kodner, Derrick Sanskrit May 15, 2014 | 5:00am
- BioShock Infinite: Burial At Sea fixes the series’ most important character By Sam Barsanti May 13, 2014 | 5:00am
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