With its final ending, The Binding Of Isaac crawls out of the poop at last
Image: Graphic: Allison Corr
The Binding Of Isaac is the most successful video game ever made about a small child committing suicide by asphyxiating in a box.
Neither part of the above statement is hyperbole. Nearly a decade after its September 2011 launch, Isaac remains one of the most successful indie games of all time, spawning merch lines, a card game, and an entire sub-genre iterating on its ideas about player persistence and death. And it is, undeniably, a game about a very young child who feels so alienated by his hyper-religious mother that he crawls into a box and dies. You don’t have to take our word for it, either; here’s designer Edmund McMillen discussing the game’s story with us back in 2019:
I think Isaac’s story is pretty straightforward. A kid feels like an outcast due to what happened in his life, as well as his mother becoming a religious zealot who is constantly telling him that he’s bad because of X, Y, Z, and that he’s evil, etc., etc. And then Isaac essentially gives up. He recedes into his imagination and suffocates in a box, and then his mom finds him. That’s the Isaac story. I always thought it was pretty straightforward. [Laughs.] I guess it wasn’t.
Admittedly, the actual gameplay of The Binding Of Isaac is a bit more abstract, as Isaac fights his way through his home’s improbably vast basement and the system of caves below it. Armed only with his own traumatized tears (at least, before picking up a staggering array of items that fully flesh out his bodily fluid arsenal), Isaac faces down hordes of monsters, many of them made of, or shaped like, poop. (It is hard to over-state how much poop is in this game.) Things reach a Freudian climax as our young hero finally confronts his Mom, presented as a series of disembodied legs and arms, constantly grasping and smashing at her son with God-given killing intent. (It’s a bit like what you’d get if Nanny from The Muppet Babies tried to curb-stomp Baby Kermit.) Once she’s dispatched, things only get weirder, as… Well, there’s a reason that the next set of levels is explicitly titled “The Womb.”
If all of that sounds kind of puerile, childish, and gross—a Garbage Pail Kids spin on the Bible story for which the game is named—that’s fully intentional. Partly, it’s just McMillen’s taste for fart jokes. But it’s also because, as Isaac and its various expansions and spin-offs have made clear over the years, this is a story that Isaac, an actual child, is telling himself—a distracting, poo-filled fable keeping his mind occupied as it slowly dies in that suffocating box. Which is, itself, a metaphor for McMillen’s take on the overwhelming power of imagination and creativity, forces which can be liberating, but also addicting, for a kid who feels like the real world is too hard, cruel, or judgmental to survive. To wit:
Growing up in a religious household, it’s hard when you don’t fit in. Especially when you’re a creative kid. Receding into my imagination is what I did to get away from problems. Being creative really helped that, but it also made me feel more like an outcast.