Berserk and the Band of the Hawk Fails Anime, Manga and Games in One Fell Swoop
I have a love/hate relationship with the Dynasty Warriors/Musou series. I first discovered it at a friend’s house, he had a copy of Dynasty Warriors 3 and we played it for hours. I was amazed by the amount of enemies on screen and it was a blast hacking through them in co-op. As I’ve gotten older I’ve had less patience with the series; it’s improvements have been so minutely incremental in the mainline series that the latest version at any given moment might as well just be an HD upgrade of the game I played so long ago.
On the other hand, I’ve found myself enjoying some of their licensed titles. In the early 360 days, I put quite a bit of time into Dynasty Warriors: Gundam and more recently Hyrule Warriors and Dragon Quest Heroes were great synergies between their respective series. Dragon Quest Heroes especially elevated it beyond the basic hack and slash nature of a regular Musou and made it more of a light action RPG by adding a magic system, weapon and armor upgrades, level up mechanics, and the ability to switch between four characters during battle. I’d compare it to 3D version of the classic Dungeons and Dragons beat-em-up, Chronicles of Mystara.
So when Tecmo Koei announced a new Musou game that would take place in the Berserk universe, I was excited. I didn’t know much about Berserk but I’d heard that the long running manga and anime series was gloriously violent and I felt that would be a good mix with Dynasty Warriors. Berserk was a huge inspiration for From Software’s Souls series and I enjoyed those, so seeing where that all came from was exciting.
That was a mistake.
Slapping the Berserk name on the Musou chassis adds nothing to the action. Unlike Dragon Quest Heroes, it somehow subtracts some features. In the mainline Dynasty Warriors games there’s a small crafting system that adds improvements to your weapons and equipment. Berserk and the Band of the Hawk doesn’t have this, with each character only having their main weapon and a few crappy sub-weapons.
Berserk does have equippable accessories to put on your character that increase your stats, but they never felt as though they did anything. You eventually get the ability to increase the stats on those accessories but again, I just watched numbers go up without feeling like I was actually doing more damage or attacking faster. There’s a stat simply called “Equine,” and I couldn’t tell you what did. Did it make my horse faster or its attacks stronger? Who knows! All I know is that the number went up.
Control wise, it’s exactly like a basic Dynasty Warriors game but eschews some crucial elements. The game doesn’t even have a jump button, replacing it with a dash that is supposed to be used for dodging enemies. The only enemies you’d need to dodge are bosses, though, and even then it didn’t do much. I could count at least five times when I’d be fighting a boss, trying to dodge out of the way, only to still be hit and trapped in a corner. And not only the corner but against walls, because the camera is a tougher foe than most enemies, what with a lock-on feature that never properly worked.
The mission structure is also stripped down. Yes, in every Musou game, your objective is to kill a copious amount of enemies on every map, but in other games you’re allowed to pick which mission you’re going to do. Berserk is extremely linear, but I can forgive that because it’s just following the manga/anime timeline. What I can’t forgive is the lack of diverse goals over its boring surplus of levels. It’s a textbook case of quantity of quality. There’s really only three mission types across 40+ levels: kill all the enemies, kill the boss, and escort the NPC. What makes the repetition even worse is that for most levels you’ll be playing the same character, even though the game eventually gives you seven other characters to play as.