Forget Easy Mode: This Is Mortal Kombat 11's Best Accessibility Feature
A lot of fighting games have tutorial modes, but few are as elaborate and helpful as the one that comes with the recently released Mortal Kombat 11. As our lead editor Garrett Martin wrote, “it blows up so much of the mystery around fighting games.” Instead of simply telling a player what moves and combos they can perform in the game, it breaks down the steps into easy to digest chunks and gives the player a comprehensive visual demonstration, highlighting the button sequences on an inset diagram of the controller to show how they are performed. It provides the most approachable point of entry for beginners of any fighting game I’ve ever played, turning the guesswork and button spamming of the past into deliberate, calculated strategy.
However I can’t help but deeply appreciate one key part of the tutorial: the audio. It has added a whole new dimension to the learning process. As the tutorial moves through each section of Mortal Kombat 11 basics, from blocking to special combos, it has a small lower-left inset of the controller that highlights each button in sequence. It can also go into a view mode that allows for additional practice where the moves are also given an additional audio cue to accompany the button highlight. It’s a huge game changer. While the tutorial’s visual demonstrations are good at showing the player how to complete a combo, they’re really not much more than an animated version of the static moveset illustrations you’d see in a manual. The satisfying little “ping!” that accompanies each move in the demo mode is more effective. Beyond showing the sequence of a combo, it demonstrates exactly how far the moves should be spaced apart in order to be successfully performed. I’m having a much easier time learning the combos in Mortal Kombat 11 based on what I can hear, rather than what I can see.