Galaga Wars+: Is a Shmup a Shmup If You Don't Actually Shmup?
The Shmuptake #8: To Shoot or Not to Shoot
Welcome to The Shmuptake, an occasional column about the history of the shoot ‘em up, aka the “shmup.” Here’s an introduction, and here’s an archive of every column so far.
Can a game be a shoot ‘em up if you don’t actually control the shooting? That’s the question raised by Galaga Wars+, an Apple Arcade homage to one of the original shmups. The mobile platform isn’t all that accepting of the most basic shooter mechanics; tapping a touchscreen simply isn’t as responsive as jabbing buttons. To account for that, Galaga Wars+ has your ship fire automatically and nonstop—as long as you’re holding your finger on the screen. Picking your finger up won’t even kill you; it just triggers the pause screen. You literally can’t play the game without keeping your finger glued to the screen. If you don’t actively participate the game simply ceases to exist.
Is that antithetical to the shooter? Does Galaga Wars+ interrogate the very idea of shmup? Am I quoting the pretentious text on an art museum label I saw this week? (I can’t answer the first two, but I can respond to that last question with a resounding YES.) When it comes to the genre’s most central and basic mechanic, Galaga Wars+ flips the shoot ‘em up on its head; it’s also full of so much else that you expect to find in a shooter, though, which is where the waters get muddy. Is this a shmup? Is it a shmup-like? Does it really matter?
In Galaga Wars+, you’ll shoot down waves of flying insectoid foes. You’ll collect a variety of power-ups that boost your weapons or your defensive skills. You’ll do so much of what you’ll do in traditional shoot ‘em ups—or at least a rough mobile facsimile of it all. You’ll get a taste of the stress you expect from a shmup, and a glimmer of the satisfaction you feel when you successfully weave your way through waves of assholes trying to bomb the hell out of your shit. Your guns will get stronger, your lasers will stretch all the way across the screen, and you’ll destroy all manner of dickheaded ambushers trying to blow up your buzz. It definitely captures the high wire tension that defines this kind of game.