Even When Games Finally Go Offline, We'll Always Have Their Soundtracks
Audio Logs #16
This week Audio Logs is an ode to games, grandfathers, and bittersweet endings as we celebrate Glitch, the low-key browser-based MMO that ran from September 27th, 2011 until December 9, 2012. In that brief wonderful year, it exploded with character and vitality. And while the world of Ur may be shut down forever, its soundtrack grooves on.
My partner and I finally watched the series finale of Adventure Time this week. At the end, I got up and muttered, “that was one of the most successful endings for a show.” And my partner asked me if I was tearing up a little. I started to choke out a yes, and then fell completely apart.
“I miss my grandfather” and “he really would have liked that” were all I could get out to explain the sudden burst of not-entirely sadness fueled grief.
My too-tall Czech Chicagoan grandfather was a commercial artist who spent his retirement walking the beaches of Manatee County, Fla., rescuing turtles, and watching British comedies on PBS with my grandmother. When he wasn’t doing that he was making quirky, self-insert illustrated books for me. He loved YA lit, particularly fantasy, sci-fi and quirky animation. He died before Adventure Time premiered, years before I would begin watching it. He hated endings that robbed people of a space for their own possibilities or didn’t take their audience’s continued imagination seriously. He would have loved Adventure Time. Especially its conclusion.
So, this week a confluence of things has informed my selection. I’d spent the weekend thinking about Macross, and currently have a headful of early women game composers. But we decided to watch Adventure Time. And that set me on a path thinking about endings and loss, and sharing experiences, and I ended up at Glitch (whose birthday is coming up next week). My grandfather would have loved the crap out of Glitch. Well, if he could deal with computers at all.
Glitch was a 2D, side-scrolling, browser-based mmo by Tiny Speck with a team largely drawing from former Flickr devs in 2011. It would eventually close down due to dwindling population, but before creator Stewart Butterfield would close shop to turn the in-house communication tools into Slack and become even more phenomenally wealthy, it was a beloved, low-pressure virtual world.
My partner and I found ourselves playing it, huddled over our laptops or sprawled across the floor of our first apartment in New York. Between breaks when I wasn’t scrambling to write fundraising copy and they weren’t in production mode for the online literary journal they would eventually run, we would tab over to the world of Ur and hang out, milking butterflies (they named one of theirs Gary Oldman), gathering weird materials to craft weirder stuff, completing quests, or just hanging out in the beautiful spaces primarily brought to life by Glitch’s art director Brent “Meowza” Kobayashi.
Glitch Soundtrack Vol. 1: Soundscapes of Ur by Daniel Simmons
Glitch even had Katamari and Wattam creator Keita Takahashi contributing to its design.