Readers continue our descent into The Binding Of Isaac’s grim imagery
The Reading Of Isaac
Our latest Special Topics In Gameology series rolled on this week with an essay from Patrick Lee about The Binding Of Isaac. Patrick was interested in the ways the game used Isaac’s body—and its mutilation—to tell a story about abuse, religion, and empowerment. Reading the game’s visuals and events at face value is just one way of looking at it. nzmccorm offered another interpretation:
It seems clear that Isaac hid in the empty toy chest, and that the events of the game were an elaborate fantasy based on the abuse that he faced. His mom, I think, only dies in a drawing/fantasy of his where he imagines God saving him.
The endings that take place in the real world tend to depict Isaac internalizing his mother’s view of him as corrupt and hiding in the toy chest, while the others are usually about him finding some inappropriate object in it as a goofy joke, exactly how he might’ve found a needle or a quarter in his room and played with it in the absence of toys.
Stepped Pyramids points out that the horrible monstrosities Isaac fights are also meant to look just like him and also like Isaac, become more deformed as the game goes on:
The enemies in Isaac were originally intended to all somehow resemble Isaac, and a lot of them still do (with obvious exceptions like spiders, the stationary sacks, Mom, Satan, etc.). As you progress through the game, your enemies start to become more decayed and twisted as well. Most bosses have “posthumous” versions, like The Husk is to Duke of Flies or Carrion Queen is to Chub. The infested Mulligan enemies, which resemble Isaac quite closely, become increasingly bloated and infested until eventually becoming the Swarmer, just a hive of flies with a disembodied face. Fatties are replaced by their pale and eyeless versions, which themselves collapse into independently walking legs that spurt blood from where the torso should be.
The only enemy type that gets bigger and heartier is the Gurdy family of bosses, which might be because the original design for Gurdy was a pile of dead Isaacs.
And leaving cat town made mention of another enemy that, with a little consideration, is a really tragic manifestation:
My favorite enemy is Lust. It appears as a diseased Isaac who only attacks by running at you. Isaac is so deprived that his interpretation of the deadly sin of lust is the desire for human contact, and he sees himself as impure/sinful because of it.
Bagna the Irate Supervillain added a nice kicker to that interpretation: