Subsurface Circular Makes The Case For a Socialized Economy
Lately I’ve been gravitating toward shorter games. Probably because they’re easier to digest, but I think also because they tend to get to their ‘point’ faster. Subsurface Circular is a great example of this. It’s a recent release by Bithell Games (Thomas Was Alone, Volume, among others), headed by Mike Bithell, as well as a team of animators, writers, and designers. I finished it in about two hours, but spent easily another six thinking about what it was saying.
Subsurface Circular is something of a hybrid, sitting somewhere between a TellTale-Studios-style modern adventure game and a traditional text game written in an engine like Twine. Most of the game involves reading communications between your character and other robotic beings, called ‘Teks’, in a circular, underground subway. It’s a murder mystery, as all good investigative dramas are, but it quickly becomes more than that. It’s also gorgeous, with some of the best environments and character art I’ve seen in awhile.
Lots of games try, mostly unsuccessfully, to draw parallels between the conditions of their fictional world and the material oppressions of the real world. Often, this is clunky, a simple replacement of character (an easy example would be a game substituting racism for fantasy racism) Subsurface Circular manages to do this with a surprising amount of grace, mostly by focusing on the material realities of a labor force entering a human society.
At one point in the game, you are speaking with a Tek employed as a psychiatrist. Aboveground, they act as a therapist to human patients, just as therapists do in our world. The Psychiatrist Tek’s conversation with the player character is mostly about human nature, and more specifically, the way humans react to Teks in everyday society. When the player asks if humans are discontent with Teks, the psychiatrist’s first answer is simple: “Yes. They are scared of us.”