The Unbearable Silliness of Doom Eternal
Doom Eternal throws me into situation after situation of pulse-pounding difficulty. Imps are throwing fireballs at me and weird digital manticores with shields are screaming and some asshole, and I mean a real asshole, is forcing me to stand there and wait to counterattack. And all the while I’m trying to hit glowing parts of enemies, aiming for Glory Kills that will give me some health back, and trying not to die. I mean really, really trying not to die. And in the middle of this edge-of-my-seat skill wizardry, on that edge of my skills and abilities, doing all these things that everyone tells me these Doom games are all about, I can’t help thinking about how silly it is.
Because Doom Eternal isn’t just about shooting demons in hallways and arenas. It is the story of a guy who is part of the eternal struggle between heaven and hell, light and dark, good and evil. And through his experiences and the items he picks up, we learn that these easily divided concepts aren’t all that divided. Without spoiling too much, I can say that our protagonist Doomguy learns that he’s a part of a vaster system of betrayal and violence than he previously knew.
All of this storytelling of big, epic ideas takes place between segments of platforming, gut-ripping, and wall-climbing. There are massive slain demons and powered hell-fighting suits. There are soul factories, and there’s a robust explanation of how hell extracts energy from the human souls that they are harvesting from the earth throughout the game. This is all given weight and gravity by this epic story that contextualizes it all within a long history of the Sentinels, a protector army from a fallen civilization, and their knightly order that goes back to the beginning of their species. We learn of their deals with angels, their war against hell, and a very deep codex of lore that gives a blow-by-blow of how Doomguy fits into the logic.
This is the first time I have ever found the experience of learning to be silly. It is a bizarre phenomenon. I have never before had this almost out of body thing happen where I am playing a game, just doing my thing, and thinking the entire time “why does this exist? Why are these words here? Why were these choices made?” It’s like having an earworm of the greatest pop song, except it is a deep desire to be critical of the thing in front of me.
I don’t have some kind of grudge against Eternal. I think it’s a middling thing that does shooting real good. But slamming that shooting into a big, epic story framework that’s basically an interactive heavy metal album cover feels like someone made Brutal Legend with a straight face. In the middle of that, there’s also a lot of weird lampshade hanging. A parodic news announcer that shows up through the game calls the protagonist (who is legendarily named the Slayer) simply “Doomguy” and “Doom Marine.” Those are the things we call him! The game opens with the rip and tear lines from the Doom comic, and they come back later as a battle cry of a powerful band of interplanar warriors.
