True Blood: “You're No Good”
Well, that was certainly an episode of television. True Blood does this at least a few times each season, these strange little boring sojourns into the mundane details, necessary to move the stories along but not really all that compelling to watch. Not good, not bad, just… there. Existing. This is weird because the episode was packed with what should be all manner of crazy supernatural goings-on: Fairy teleportation! Vampires bursting into flames! Werewolves shifting and growling and stuff! Secret government-run vampire internment camps! All, strangely, wallpaper.
If I have to give True Blood credit for one thing this season so far, though, it’s that most of the stories actually fit together into what looks to become a more cohesive whole as the season progresses (at least in an askew, Picasso portrait sort of way). There might even be a theme! By emphasizing the human/vampire conflict, the fuzzy edges of everyone’s stories have sharpened just enough to coalesce in a way that simply hasn’t been possible for at least two seasons, and while everyone is dealing with the conflict in their own way, it at least feels like a common thread.
This thread is strongest in Eric’s plot, whose crusade against the Governor continues this week as his plan to kill Burrell’s daughter turns into a plan to kidnap her when she offers up information about a secret vampire prison where the government of Louisiana is performing experiments on its prisoners. (And who’s in that prison? Steve Newlin! And who works there? Newlin’s wife! It will be fun to see him squirm.) You see, the Governor hates vampires because his wife cheated on him with a vampire, because True Blood doesn’t understand complicated character motivation. The Governor’s daughter then spends the rest of the hour attempting to get in Eric’s pants, as you do, as Pam and Tara spend that same time wanting to kill her. Pam and Tara are probably right about her being a liability, but Eric is the romantic hero of the show, so he will get his way.
Meanwhile, Bill’s plot takes a more interesting turn into dovetailing with Eric’s as his visions—which are obviously future images of everyone at one of Burrell’s vampire camps—have convinced him he’s Lilith’s immortal prophet. He attempts to test this theory by meeting the sun, convinced he won’t burn, but he still bursts into flames. But Bill, good old Bill still has a plan to save them all: Use some of Sookie’s flame-resistant blood to synthesize a whole new version of TruBlood, this time one that will let vampires walk in the sun. It’s actually a brilliant idea, but there’s only one problem: Sookie is scared as hell of Bill and his new “Godly” visage only serves to scare her more when he approaches her with his idea. When she refuses, he declares her dead to him forever and figures out a new way to get what he needs: Andy’s new fairy quadruplets. That the show found a way to fold those four annoyances into the main story of the season is downright impressive.