Don King Presents Prizefighter
2K
Sports' first-ever boxing sim was supposed to be a worthy contender to the
throne of Fight Night, the current reigning champ of boxing simulations. (Aside
from a couple of obscure import titles like the Victorious Boxers series, Fight Night is the only mainstream
option for gamers looking for a boxing experience.) And the production values in Don King Presents Prizefighter are suitably high. Plenty of time, effort, and
money obviously went into developing the game. In fact, with all the flash and
sizzle, plus all the ring entrances, fireworks, and hoochies dancing, it'll
take players a good hour or two to realize just how lousy Prizefighter actually is.
The
main problem: Throwing punches via button-presses is so very 1999. Fight
Night reinvented
the genre with its sticks-only control scheme, and in doing so, it managed to
articulate aspects of the sport—establishing the jab, working the body to
slow down quicker opponents, etc.—that hadn't been articulated before.
Prizefighter turns out to be a big
step in the wrong direction. Going back to button-presses to throw leather is
like going back to coach after flying first class.