How can a Myst TV show differentiate itself from Lost?
Myst Takes
Earlier this week, Sam Barsanti shared a report from Deadline about Hulu picking up Legendary Entertainment’s TV series based on Myst, the classic adventure game. Time will tell if the series will actually get off the ground, but as Abigail pointed out, in the event that it does, won’t it be pretty similar to Lost?
I really don’t see the point of making a Myst show after Lost has already happened, suffered a backlash, ended in a semi-satisfactory manner, and been over for five years. I don’t know if Myst actually influenced the show, but to someone who played it, the similarities were obvious. There’s no way a show based on the game doesn’t look like a blatant Lost ripoff at this point.
I suppose the show could stress the backstory from the books and be a more overt fantasy story, but that backstory was never entirely convincing. Riven came closest to making the game’s world seem real, but the later games never reached that level again.
Future ex-Mrs. Malcom echoed that last sentiment:
Lost is very much locked into the world of 21st century American problems and is clearly set in 2004. Myst is deliberately an anachronistic fantasy set in an alternative world. People unfamiliar with the original game may be disappointed to find that the world of Atrus isn’t actually the government pulling the strings on an experimental program, as we’ve come to expect with all “mysterious island” shows post-Lost or even going back to The Prisoner. The challenge is up to the people making the show to create a fantasy environment that is original and convincing enough that the comparison to Lost is immediately forgotten. But I doubt the show will be committed to recreating the silent and lonely atmosphere that made the first two games so effective.
And Chico McDirk pinpointed another major difference between the two:
Lost also gets bogged down with the sheer number of people buzzing about; the Myst universe has, like, five. Granted, that means you need to come up with an original protagonist who isn’t mute, unless you want to shoot in the first-person perspective.
Limited only to Myst, you don’t have much to build on, but the series as a whole is something leagues beyond a “mystery island” show. I’d say the biggest complaint and comparison to Lost will be if they stick to the “gradually unravel the backstory” structure of the Myst series.
Elsewhere, anxie took a more literal approach to adapting the games: