How Dungeons & Dragons set the rules for killer unicorns
The mythical monsters were goring adventurers long before Death Of A Unicorn.
Photo: Lionsgate
In Death Of A Unicorn, Paul Rudd and Jenna Ortega find themselves facing a deadly mythological creature. They’re not battling a dragon, troll, the Loch Ness Monster, or some other terrifying beast. Instead, the pair try to avoid ending up on the wrong end of a vengeful unicorn’s horn. That a unicorn could be a vicious killer seems like a subversion of expectations for a creature more typically associated with purity, innocence, Jesus Christ, and My Little Pony. But unicorns have a long history of killing and being killed—just look at Dungeons & Dragons, which, nearly 50 years ago, codified exactly what deadly tools a unicorn has at its disposal.
After Rudd’s Elliot Kintner accidentally runs over a foal while driving to his billionaire boss’ mountain estate, the film takes one of the iconic fantasy creatures and makes it a killer in a comedy-horror. Elliot’s boss (Richard E. Grant) wants to harness the magical healing powers in the dead unicorn’s blood. Elliot’s daughter Ridley (Ortega) thinks it’s a bad idea, and she puts her art history degree to use trying to research these not-so-mythological creatures. The mom and dad unicorns, meanwhile, want to brutally impale, trample, and maul those responsible for their child’s death.
Ridley doesn’t crack open a copy of the Monster Manual, D&D‘s encyclopedia of creatures and foes that Dungeon Masters can pit against their players, but she would’ve found one to be helpful in her unicorn-fighting research. (Wizards Of The Coast, which owns D&D, had no involvement in the A24 movie.)
“The unicorn is actually one of the few monsters that appears on the cover of the original Monster Manual,” D&D‘s lead rules designer Jeremy Crawford tells The A.V. Club—and indeed there is one on the front of the 1977 tome, next to a centaur as a dragon flies overhead. Back in D&D‘s early days, it was a much deadlier game for players than the more story-focused version it has evolved into, and unicorns were potentially friendly allies that could help a party in need. Even then, the Monster Manual described them as “fierce but good creatures” with immunity to poison, the ability to sense enemies from 24 feet out, and a charging horn and hooves attack.