Ninja Gaiden II
Meant to be the ultimate action game in 2004, Ninja Gaiden was a violent graphics powerhouse that pushed gamers
and the original Xbox to their limits. Revised twice, the title was still on
store shelves last year as the PlayStation3 exclusive Ninja Gaiden
Sigma. While Ninja Gaiden II is a proper sequel, it looks and feels far too much
like that PS3 remake of a 4-year-old game. Once cutting-edge, the series now
projects smug satisfaction.
The story, which pits leather-clad warrior Ryu Hayabusa against
werewolves, demons, and impossibly large breasts, is a forgettable, absurd
excuse for violence. Equally ridiculous but far more enjoyable is the fluid
combat. Ryu casually severs limbs, leaving crawling amputees desperate to dish
out some final harm. He explosively scythes through overconfident bosses and
smashes scorpions magically assembled from a mountain of bones.
The surrounding game is comparatively dull. Developer Team Ninja
nods to modern gaming with streaming maps, health regeneration, and instant
save points, but also relies upon levels built as relentlessly linear series of
sterile corridors and invisible barriers. Ryu and his enemies are more
convincingly realized than the world around them, like a master thespian troupe
dropped into a school play.