Tales Of Symphonia: Dawn Of The New World
In the opening scene of Tales Of Symphonia:
Dawn Of The New World,
the hero from the original Tales Of Symphonia goes rogue, torching an
innocent village and casting his lot with religious terrorists. This really
does seem like a new world, where a Tales game literally burns its bridges to weave
a dark, complex epic—on the Wii, no less.
After an enticing start, though, New World falls into the old habits
of the Japanese RPG genre. The game hints at a serious story, but never sheds
its discount-anime hijinks long enough to tell it in compelling fashion. The
protagonist, Emil, recounts the harrowing night his parents were murdered
before his eyes. Then, a few steps down the trail, his female sidekick
maneuvers for a kiss, which is totally ewww! Girls are so weird! And we're
jarred back into cutesy-land.
The narrative oddities would be more forgivable if New World
gave players room to explore, but the main storyline is pretty much it. Anemic
side quests transport you to generic locales (e.g., "Volcano Cave"), where you
fight a few monsters, get an item, rinse, repeat.