Stargirl’s finale closes some doors and opens even more windows

Stargirl’s impressive debut season has had two big things going for it: A sense of surprise and a welcome commitment to making its villains actually villainous. Ever since the opening flashback to the original JSA’s defeat, the Injustice Society has felt like a truly unstoppable threat. Heading into this finale, I was excited to see how the fledging JSA 2.0 could possibly find a crack in the armor of their far more advanced foes. Instead, they manage to defeat them not only roundly but almost easily. Maybe the season’s big twist is that the original JSA kind of sucked as superheroes?
“Stars & S.T.R.I.P.E Part Two” is a tricky episode to evaluate. It’s an hour I really enjoyed on a scene-to-scene basis, but one I’m not sure totally works as a capper to this season. The bulk of this finale is an extended battle sequence with top notch CGI and exhilarating action choreography. (I particularly love how Courtney’s gymnastic abilities are woven into her fighting style.) Yet there’s something strange about watching the JSA earn such a decisive victory when the season has devoted so little time to building them up as a team.
Perhaps unsurprisingly, this finale does better by the JSA as individuals than as a unit. Beth gets to prove her quick-thinking mettle as she comes up with her own plan to de-brainwash Pat and Justin, rather than just deferring to Chuck. Meanwhile, Cameron Gellman turns in his best performance of the season as Rick decides to spare a cowering Solomon Grundy instead of murderously avenging his parents. After playing coy with Grundy all season, Stargirl finally gives the hulking zombie his day in the sun (er, well, torch light), and his design doesn’t disappoint. Again, however, you kind of just have to go with the idea that an untrained, newbie Hourman can take down Grundy where both the original JSA and S.T.R.I.P.E failed. (Which is especially hard coming off that genuinely terrifying scene where Grundy rips S.T.R.I.P.E apart.)
While Rick unexpectedly spares a member of the Injustice Society, Yolanda unexpectedly kills one. By far the most shocking moment of the episode is when Yolanda slashes Brainwave’s throat after seeing through his Henry Jr. disguise. It’s also the closest this finale comes to a thesis about its villains: They lose because they underestimate the intelligence and brutality of their teenage opponents. Yet that’s not a theme Stargirl explores as deeply as it could. And the idea of Rick and Yolanda flipping their positions on the ethics of murder would be more compelling if Yolanda’s anti-killing stance hadn’t just been introduced this episode.
For a season that’s often put more focus on the Injustice Society than the JSA (we’ve spent virtually no time in Yolanda’s headspace since Henry Jr.’s death, for instance), it’s curious that “Part Two” dispatches with so many of its baddies almost like they’re perfunctory threats. As with the Yolanda/Brainwave murder, Cindy stabbing her own dad is a fun surprise that could’ve used a bit more follow up. Jordan at least gets a big character-centric moment as he kidnaps Barbara and makes one last pitch for Project: New America. Yet his death is ultimately presented as a comedic hero moment for Mike—a curious ending for the most three-dimensional villain of the season, not to mention a weird way to treat murder after the heaviness of the Yolanda/Brainwave scene. (I did laugh though.)
Of course, there’s also a lingering question about how many of these deaths will actually stick. As this episode’s final scene demonstrates, no one’s ever really dead in a comic book universe. We already know Dr. Ito is basically immortal, and Jordan shatters in a way that feels like it could be reversible if the show wants it to be. But regardless of who may or may not return in the future, the Injustice Society’s defeat just doesn’t quite have the thematic depth to match its thrilling, visceral visuals.