What makes Mass Effect: Andromeda such a disappointment?
Let Down And Hanging Around
This week, I reported back from my first couple dozen hours with Mass Effect: Andromeda, a game that I’ve found to be pleasantly dumb but mostly infuriatingly laborious. Judging by this wonderfully written comment, ~Swinton likes it even less:
BioWare’s greatest strengths as a developer have been 1. Its Whedonesque approach to broad, emotive characters banding together as bands of misfit heroes and 2. Its mastery of pacing. Mass Effect 2 is probably the best product they’ve ever made because the entire game is just those two things and nothing else—laser-focus on the team and relentless forward propulsion doled out in discrete 60-90 minute blocks, constantly taking you from spectacular locale to spectacular locale.
BioWare does not do story and thematic resonance as well as Obsidian or large compelling environments as well as Bethesda, but when it focuses on its strengths, it makes compulsively playable games. So I don’t know what the fuck happened here. It feels like Dragon Age 2 on Inquisition‘s budget—a rush job that is nonetheless quite lavish, huge, and also fundamentally empty.
It’s weird to see the critical reaction to this game become so tepid after Dragon Age 2 was so strongly defended, but for all its flaws, DA2 had things this game doesn’t—namely, point 1 from above. Varric and Aveline and even Fenris were characters that clearly had a lot of care put into them, and they grew on you. I’m 12 hours in and Andromeda has no characters. There’s no one who elicits recognition of a real emotion or even a strong response like the disgust and annoyance that Anders and Sebastian and the elven woman provoked. Who are these people? Who are Cora and Liam? Who is Ryder? I don’t know, and I’ve spent quite a lot of time with them now. It’s ghastly.
Inquisition seemed like it could have been disastrous, a broad and shallow open-world game that abandoned all of BioWare’s strengths, but it turned out to be one of their strongest efforts. The companions were all well-sketched and compelling, and even with big maps and lots of distractions, the core plot propelled you forward and kept you engaged. Andromeda is turning out to be the game that I feared Inquisition would be: an incredible, expensive disappointment.
Luke333 brought up a disappointment of a different sort:
As a gay player, I am so let down. There’s only one non-squadmate male romance (the other is a fling and doesn’t count toward romance), and it “fades to black” with little development. The developers promised so much inclusiveness, then thew us under the bus. It’s a major downgrade, M/M wise. If only I liked girls. There’s plenty of T&A for folks who prefer pixelated women.
The Rule Of Cool
Earlier this week, Nick Wanserski dropped by with a review of NieR: Automata, the wild new action game from Square Enix and PlatinumGames. He mused on its “Why the hell not?” mentality, an outlook that makes it as philosophical as it is sleek and ridiculous. Appropriately, it was Kawaii As Fuck who stepped up to go a little deeper into why this approach can work: