Over the course of a half hour rundown, Boon provides a crash course on the narrative background and design of “each and every character” in the recently released Mortal Kombat 11. We get little bits of trivia on classic fighters, like the leathery knife-monster Baraka (his fangy model in Mortal Kombat 2, it turns out, was made with “fake nails we found in a costume shop”) and Boon’s favourite character, Scorpion. There’s also plenty of detail on newer ones, like the immortal, time-rewinding Geras (whose abilities posed “technological challenges”) and Kollector, a four-armed freak who “collects, basically, heads and body parts and hearts from all the opponents he has killed.” All of this is presented in a hilarious montage of game clips that turn our species’ terrifyingly violent imagination into super-gnarly digital slapstick.
Boon talks about how, with “about 80 characters in our roster over the years,” it can be challenging to create new fighters. “Whenever we introduce a new one, the question is: ‘what haven’t we done before?’” The video seems to give a good answer, showing off a whole menagerie of homicidal weirdos who aren’t just unique in the way they look and fight, but in their narrative background, too.
The end result of all this information, we guess, is that players are now burdened with the knowledge that their favorite Mortal Kombat fighters are not just bags of meat and bone waiting to be ripped apart, but distinct dramatic personalities with long, complicated histories. Thanks, Boon. That’s great to know.
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