From left to right: Shin Megami Tensei II (Screenshot: YouTube), God Of War II (Image: Sony Interactive Entertainment), Scribblenauts Unlimited (Screenshot: 5th Cell)
God Of War Ragnarök arrives in stores today, allowing players to engage in an emotionally rich, beautifully drawn story about fatherhood, fate, and the natures of both redemption and war. It is also, as it happens, one of the most satisfying games ever made about the pleasure of beating the shit out of the gods, one of the primary pleasures of gaming for multiple decades now and counting.
Don’t believe us? All you have to do is look back over the history of the medium—and especially those games that have grown out of Japan’s most prominent role-playing developers—to see a long history of plucky heroes picking up a sword and doing their damnedest to plunge it into the Almighty’s face. Greek gods, Roman gods, totally fictitious gods, and even, yes, the Big Man—Mr. Judeo-Christian himself—have all gotten their teeth kicked in over the years by heroes wishing to have a polite word with The Management Of Reality.
In honor of Ragnarök’s release, then, let’s celebrate some of the best god-killings in gaming, starting with our favorite kill from The Ragin’ Spartan himself, Kratos, the God Of War.
The Sisters of Fate, God Of War II (2007)
Although the modern incarnation of Kratos, from , and now , is at least trying to break his god-killing habit, the version in the franchise’s previous seven games was capable of no such restraint. As such, we’re kind of spoiled for choice here, with nemeses like Ares and Zeus both serving as easy picks. But if we have to go for a hands-down favorite, we’ll have to toss our choice to a trio of characters who aren’t technically gods, but who fill that role in the franchise perfectly well: The Sisters Of Fate. Defiance of fate is a common theme in the God Of War games, where characters can’t sneeze without it being the subject of some secretive prophecy that claims to guide their every step. Kratos makes his hatred of predestination very literal, though, in God Of War II, when he picks a fight with Clotho, Lahkesis, and Atropos, the mythical Fates, who object to his desire to steal their time machine-esque Loom Of Fate for vengeance-based business. The stand-out part of the fights against the Sisters is undeniably the battle with thread-cutter Atropos, who whisks Kratos back in time to the climax of the first God Of War, attempting to shatter a massive sword that past-Kratos used to overcome and kill the hated Ares, thus wiping both the past and present versions of the raging man-god out in one fell swoop. It’s a clever way to invoke the Fates’ control over past, present, and future—and an extremely satisfying victory once Kratos shatters her plans to shatter him.
“God,” Scribblenauts (2009)
Many video games make the quest for God far too complicated, asking players to trek for 60 hours at a time to finally achieve a violent audience with their creator. No such ordeals for Scribblenauts’ Maxwell, though: Just like with anything else the player can imagine, they just have to write “God” down in their magic notebook, and BOOM, instant deity. And once he’s there? Well, is famously a game that will let you kill anything…The most fascinating things about Scribblenauts’ “God,” though, are the various prejudices and beliefs that 5th Cell has programmed into their bearded little omnipotent buddy. God will, for instance, respond negatively to any character that’s had an adjective related to the Seven Deadly Sins applied to them—so please, keep your Gluttonous Kittens or Prideful Ducks away from his Almighty self. He also, hilariously, has specific interactions if you create an “atheist” using the notebook. In earlier versions of the games, they’d cower in fear from sudden exposure to divinity, but later games give them the courage of their convictions: If these hardened non-believers come into contact with God, he’s the one who vanishes, presumably in a Douglas Adams-esque puff of logic.
When it comes to god-killing in the games, it’s a very “Go big or go home” mentality—and few gods come bigger than Jubileus The Creator, the final major challenge of the first Bayonetta. Resurrected by a Creepy Evil Priest in the form of a giant statue, Jubileus initially seems suitably omnipotent, towering over the games’ sassy titular heroine as its climax comes into focus.Still, this is Bayonetta we’re talking about: Players will swiftly start disassembling the creator deity with style and aplomb, smashing up the statue with kicks, punches, and, of course, hair-based demon summoning. Not even getting whisked out into the upper atmosphere can stop Bayonetta’s onslaught; if you’re questioning whether this bit of god-slaying involves riding a motorcycle straight into outer space, you’re clearly not familiar with how over-the-top these games can get. In fact, Bayonetta (and her friend Jeanne) are so thorough in their god-slaying here that killing Jubileus isn’t even the biggest problem: It’s breaking up all the shards of her big stone body after she’s dead, ensuring that they don’t pancake the planet as they fall back to earth.
Gwyn, Lord Of Cinder, Dark Souls (2011)
By the time players reach the end of From Software’s , they probably know more about Gwyn, lord of the gods of Anor Londo, than they do about their own characters. A Zeus-like figure with command over dragon-slaying lightning and armies of loyal warriors, Gwyn is the architect of the dying world in which the games take place, while his triumphs, his decisions, and his failures—especially his failures—scar the landscape and the souls of his followers and family alike. Whether the players seek to serve or usurp the god-king, re-igniting or snuffing out the mythical, life-sustaining First Flame he’s bent his entire life and empire toward keeping lit, reaching him quickly becomes the game’s ultimate goal…at which point, Dark Souls executes its last, and cruelest, punch.Because the figure found within the distant Kiln Of The First Flame is not the wise leader, the fierce general, the stern father glimpsed in so much of the game’s lore. This is, after all, Gwyn, Lord Of Cinder, not flame: Having tossed himself onto the First Flame in a desperate effort to keep it lit, and burning for a thousand years, he is now little more than a creature of rage and instinct, indiscriminately and mindlessly attacking anyone foolish or brave enough to come into reach. The sad, tinkling piano of the game’s final boss theme lays it out perfectly: This isn’t a titanic battle between god and mortal. It’s a mercy killing.