PixelJunk SideScroller
Small, quiet PixelJunk SideScroller studio Q-Games is one of two prominent developers based in Kyoto. (The other is not-so-small-or-quiet Nintendo.) The ancient capital of Japan and a bastion of artisanal tradition, Kyoto suits Q-Games well. Its developers design their wares with the confident wisdom of old-world crafters, like the ones who forge blades in samurai flicks. They value patient simplicity over bombast, and that approach is evident in their PixelJunk series. Even though the tone of the PixelJunk oeuvre has ranged from noisy genre fun like PixelJunk Shooter to the tranquility of PixelJunk Eden, the elegant craftsmanship has been consistent. PixelJunk SideScroller, though, proves that craft only takes a game so far.
This spin-off of Shooter is a tribute to 1980s games like Gradius, whose scrolling firmaments slowly dragged players into frantic dogfights with spaceships, space aliens, and (obviously!) space volcanoes. In SideScroller, your ship comes pre-equipped with three weapons: a machine gun, a bomb launcher, and a laser. You can switch between these freely as the situation demands, and a large part of the challenge is figuring out which assault will serve you best in a given moment. Do you use the bombs to clear out the nuisance turrets around the edges, or mow down the approaching phalanx of fighters with your machine gun? As players take their fourth and fifth and 17th runs through a given stage—this is a tough game, even on “normal” difficulty—they’ll find this three-way system offers a complex range of tactical possibilities.